Vandenburg

Vandenburg

Joined Member # 2454209
0 Posts 338 Replies 10,850 Reputation

What I don't like in space games, or real time strategic games in general, is that battles are usually to the death. Normally a battle is then decided when one side is more or less annihilated. Which means that fallbacks are seldom done and necessary and that the winner of a battle is often then not only a tactical but also a strategical winner, since he then has a overall supreme number of units (given equal production capabilities). This means that to recover from a failed battle your

239 Replies 69,751 Views

It means they get 100% of their tax income -- like the player. Imho you should change the description then. As it is at the moment it reads like the cpu gets additional money, which could confuse some players. (Especially german reviewers who are to lazy to check back with you if they're right about what they write. <img src="http://imag

20 Replies 34,568 Views

GC3 is at least a couple of years away, I'm betting that advances in the game industry and the skills of stardocks dev team will be sufficient to cope with the increased level of complexity. Not necessarly, since this is an inherit problem of any autoresolve system. The problem as I see it is the following. If you want to

53 Replies 29,339 Views

GCII auto resolves now as it is. Frankly, there would be a big difference. The current autosolve is quite accurate enough because the current system is simple enough. But if the system would be changed in complexity to something just a tiny bit like homeworld tactical combat (for example) an accurate autosolve would be nearly impossible.

53 Replies 29,339 Views

God help us when we really try to colonize the galaxy, then. Actually it's imho not that hard to understand a 3d enviroment in space, if some sort of homeworld like aproach is being taken. Homeworld was full 3d in space and after some learning it was quite easy to understand and use. But what I dunno is: would the benefits of a 3d m

13 Replies 14,033 Views

Well, you can archive your game through Stardock Central. After you've downloaded it just right click on your game, select archive application and then burn it to a dvd.

6 Replies 6,155 Views

huh? that is the oddest bit of logic i have ever heard. Are you female? Huh? In this case you're a male? Thats probably one of the more bad sexist joke I've read in the last few weeks. And I've got a lot of friends who tend to be on the macho side... oh well, some people never advanced from the medieval... <i

18 Replies 14,135 Views

Beruhige dich. Du wirst kaum eine ernsthafte Antwort bekommen, wenn du so ein flame post schreibst. Ne? So, calm down. Btw. yes, there is some problems with being able to build ships (also the core ships) withouth having to need the techs if the techs are not available in the mod. But your attacks against the mod are still unnessecary harsh.

14 Replies 42,840 Views

That just has to do with the intensity of gamma rays though. The gamma rays themselves wouldn't be any more dangerous than the same amount of energy transferred as visible light. In fact, Gamma waves have long wavelengths, which means that most of the energy would pass right through you. Yep. IIRC the killing would be because the gamma rays w

53 Replies 38,303 Views

We kind of use gamma rays now... and I'm not dead. That's either crap or very, very, very simplified to the point of being... pointless. I suppose what he meant was a gamma ray burst which is quite deadly if it happens near you ( Gamma ray burst are created when a star collapses into a black hole

53 Replies 38,303 Views

I agree. I also bought GalCiv2 after I've heard about your custommer support and your patch policy. (And of course because of the lack of copy protection and because I've played GalCiv1.) Continue with that and GalCiv3 will be on my order list as soon as you announce it. (And not being able to wait for the addon too. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" bord

9 Replies 10,803 Views

+ made it so that you can put a TechTree.xml file in the Mods\Data folder and it reads that in instead of the one in the regular data folder. I would love if you would add the same for the PlanetImprovements.xml. I would love to be able to disable those starting buildings. It would also be nice to be able to disable core ships for mo

33 Replies 60,133 Views

At least thats what I have read somewhere, I hope I remember correctly. Well, you don't remember correctly. Currently this numbers doesn't scale with the PQ. So it shows for example 15Billion max for a PQ 3 planet... which makes it quite useles

6 Replies 5,083 Views

Yes, you'll keep the effect and can share it with as many races as you want. But you can't take it back, so be wise about whom you give those goods. Also when you've shared your trade goods with other races, they can't give it further, so no fear of other races then the ones you've given them to receiving it.

7 Replies 7,724 Views

Well ive seem to have the same type of problem, except this has been Paguing me, since i started to make a mod, when ever i attepmt to edit a XML file as in overwriteing the data (like changeling the names of races) and i save it never appers in game. it always appers as it did in the old xml. i tried just changing the raceconfig but that didnt work. i have looked at ever

7 Replies 6,877 Views

Grrmmlll... me needs some sleep. I'm writing uncomprehensable stuff which doesn't make sense. (Should have been auto-select instead of autofocus, or else my post above doesn't make sense...) Ah... but alas as it sounds like this won't be a problem (if it works like BoogieBac has described, it will be perfect <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" border=0

22 Replies 39,672 Views

Yes, unfortunately auto-focus is also a big part of the issues I have with the UI. LintMan described it quite well and I would love it if you would be able to make an option for it also. But enjoy your weekend, you can slave for us the other five days of the week.

22 Replies 39,672 Views

* new option - Any constructors sent to a waypoint placed on a starbase will auto upgrade the starbase (even the items that normaly promt a cost) * allow users to tick check boxes for auto-starbase upgrades. kinda like the ship builder you can design a template for a starbase upgrade paths (say an checkbox for sensor upgrades and a checkbox for starbase defence

106 Replies 126,826 Views