I humbly suggest that a large part of that success is Stardock's (well deserved) excellent reputation, rather than anything specific about the game itself. Another large part is that it's a slow season for PC games, no offense, and that the advertising and available info about Sins (deliberately or not) paints it as all things to all strategy gamers. I bought it, suffice it to say, expecting something more strategic and less like a traditional RTS.
Vinraith
They're not making MoM 2, they couldn't get the license. I'm terribly pleased at that, actually, because being beholden to the design and setting of an old game doesn't help new design. They're making a turn based fantasy 4x game, I've no doubt it'll be great. It may have some commonalities with MoM, but it won't be MoM2 and it won't be just like MoM. This is a [i]good thing[/i].
[quote]what about the new expansion?[/quote] No, and not in any future expansion either. See: https://forums.galciv2.com/?forumid=162&aid=98074 and https://forums.galciv2.com/?forumid=346&aid=133865
No.
[quote]I hate RTS games but Sins I totally love. In fact now that I am getting better I'm starting to crank up the speed myself and may actually dabble in multiplayer games. All in all this is a fantastic game and once the demo comes out give it a try. I wasn't sure I'd like the game or not but I've loved it since the first game I played.[/quote] You misunderstand, I OWN the game, I've played it for quite a while, and it most definitely [i]is[/i] an RTS. It bears a rather close
Well, first the diplomacy in Sins is terrible, and second there are diplomacy models in a number of RTS's. The one that readily comes to mind is Rise of Nations. Anyway, it's simply important for people to know, IMO, that this IS an RTS. It owes a lot to Total Annihilation, a lot to Homeworld, and at best a tiny amount to anything turn based. People that don't enjoy RTS games are going to be disappointed, especially if they come in expecting something with the depth of a turn based gam
Well, there goes my respect for Chris Taylor. Sad, really, for such a clever game designer to be so willfully obtuse about his own industry.
People that usually hate RTS games should probably at least wait until a demo. It has more depth and a slower pace than an RTS, but at heart it's still a "build up a bunch of units and throw it at a bunch of your enemy's units" RTS. It's not GalCiv2 in real time, closer to a larger scale hybrid of Supreme Commander/Total Annihilation and Homeworld. It's also better MP than SP, especially considering how out and out bizarre the diplomacy system is. It's essentially "continue to do what
It looks to me like not realeased in the U.S. and Canada means exactly that. The version on TGN appears to just be the base game. I'm hoping they'll get the collector's edition as well once it goes to stores.
I have played for quite a few hours now, and partly changed my mind. It's a neat game, and I've managed (through playing with options and whatnot) to resolve most of my earlier issues. I finally have a good feel for the rather unique interface, and it works reasonably well (though the lack of a minimap, or some means of determining WHERE things are, is still annoying). The main problems that remain all stem from one simple component of the design: the real time battles take place in the same tim
I'd really rather you guys didn't tie yourselves down with an MMOG of any stripe (and yes, I know Society's different than most, but it doesn't matter). I don't play those things, have no desire to play them in the future, and can only imagine the massive drain it would be on your personnel and ability to support and create new products. You got my attention by producing the best single player strategy title I've ever seen, please don't sacrifice support and development of single player titles t
Thanks for the update Brad. Vocal as my frustration with Sins has been, you guys are still my favorite gaming company (after all, you didn't develop the thing) and I'm sure to preorder that 4x fantasy game when you open it up.
[quote] People who expected EU2 in space must be blind. The game is an extremely slow-paced RTS, it's not the pretend 'real time but not really' of the EU series. It isn't a spreadsheet - oh damn! [/quote] I take it you've never played EU, I really can't imagine anyone confusing it with a "spreadsheet" game. It IS slow e
This glitch has been around for eons, no idea why they've never either corrected the effect or changed the description. I guess it's just not a priority, but it's always seemed like kind of a major thing to me.
Every version of Gal Civ (2, DA, TA) I've played has been a fantastic game, exceedingly well supported, lovingly crafted, with a responsive development team and top notch AI. There's nothing I can say that would overstate my affection for Stardock or this game franchise, period. And yes, the lack of intrusive copy protection is just one more mark in their favor.
First, why's this in Dev Journals? Second, Ironclad developed Sins, Stardock published it. There's a whole forum where you can talk about it to your heart's content here: https://forums.sinsofasolarempire.com/index.aspx For my part, I enjoy RTS games (Dawn of War, Rise of Nations, or on a grand strategeic scale Crusader Kings and Europa Universalis 2), I enjoy TBS games (especially Gal Civ 2), and I adore Stardock, but I just can't get into Sins. It seems to have sacr
[quote] Ultimately I was expecting a game more like EU2 in space Actually, that pretty much hits the nail on the head as to what I was expecting. Ah well, live and learn. [/quote] The lesson is, just because you love and adore the games of one genre that
Just wait for a demo Arkhan, and you'll have a chance to see. I have to admit, I don't think I understand how best to use the tree. I see how it functions as a building instrument, but it doesn't supplant the need for a mini map to determine the relative positions of different planets. Absent a large scale view somewhere in the HUD, I'm forced to keep zooming all the way out to see what's going on, which is distracting, awkward, and ultimately my biggest gripe. If I'm missing some component of h
Yeah, I give up. I dislike the mission system, after extended play the interface is still hopelessly awkward, and above all there's just nothing here that holds my interest or brings me into the game. I guess I'll uninstall and come back sometime down the road once lots of patching has been done to see if its any better. Again, no complaints about quality here, it's just very much not my game.
[quote] Is there going to be a demo? [/quote] They've said there will be, yes.
Speaking as a huge fan of GalCiv 2, I wish I'd waited for the demo on this one. I want to love it, I really do, but so far I just don't have any fun playing it. The zoomed in visuals are lovely, but I find it impossibly clunky to play anywhere near that level. In practice I have to play all the way zoomed out to stand any chance of keeping track of what's going on, and the icon view is neither as attractive nor as well designed and clear as that in GC2. Without the eye candy, it just seems bare
They said there'd be a demo roughly a month after release. I hope they hurry up on that point, because I definitely want to play this one before making a purchase decision.
[quote] Wow, looks like tons of fun. I hope you can incorporate some of that gameplay into Gal Civ III. [/quote] And I very much hope you don't. Keep turn based games turn based and leave the real time stuff to the real time games, please. That's not to knock either genre, mind you.
[quote] I play on Rare anomalies, and they're EVERYWHERE. I really don't see a difference between Rare and Common, I think the 'regrowth' has nothing to do with how common they are, so it just ends up saturating them. [/quote] Yup, I always played on rare because I don't particularly like anomalies to begin with. Now that they respawn, something mildly annoying has become something seriously annoying. Respawn rate needs to be tied to commonality,