Darthcaboose

Darthcaboose

Joined Member # 2418906
0 Posts 18 Replies 242 Reputation

The pirate missions are awesome! However, if you end up sitting on a pile of credits, you can definitely get some very strong pirate fleets out there. Not sure what pirates do after they bombard / obliterate everything in the gravwell. I thought they always just stay behind and guard that gravwell much like the rebels that surround the various planets at the start of the game. Using them to backstab your ally is a great use as well, though it's a good thing you can't do that in an all

3 Replies 4,291 Views

[quote who="wbino" reply="3" id="2503797"] I really don't understand Diplomacy, in a game where there are 3 races, you befriend one side and spend all those points to better a relationship. Then as soon as the third race is defeated then what? Are Envoy cruisers from that point on in a 1x1 game no longer neccesary? And you cant send pirates on missions when there are just two teams left?[/quote] The Sins of a Solar Empire backstory for Diploma

6 Replies 14,409 Views

[quote who="thegrinner" reply="3" id="2503354"]I have a similar question relating to those values. I've noticed that checking two different factions tabs will show different values in relation to each other. Does it show how the selected faction feels or how the smaller portraited faction feels about the selected faction?[/quote] I wrote about this in another thread. In the "Manage Pacts" screen, the two numbers you see are the relationship values between the two factions (i.e. betwee

5 Replies 3,070 Views

You'll also want to research the upgrades to the envoy cruisers at some point. These appear as techs in the faction's appropriate "Diplomacy" research tree as having the envoy cruiser tech as a prerequisite. In its current state, all of these techs are activatablle abilities that provide the allied or enemy owner of the planet where your envoy is at (note: you can't use the abilites of your envoys on your own planet) with additional benefits. One really great one the TEC has is a 50% increase

6 Replies 14,409 Views

So the first hotfix is out on Beta 3. Seems like "Worthy Cause" can now only be used on allied or enemy planets as intended, yay! Of course, if you're playing a locked team game, you'll definitely be shipping those envoys off to your closest allied's homeworld to start the money making. Against the AI in unlocked games, I'm still able to rush up to "Worthy Cause" and use that well. I simply rush my nearest neighbour with all my envoys, queue the Benny Hill theme song, and have them fl

13 Replies 8,151 Views

[quote who="LikeTheWhirlwind" reply="4" id="2500618"]We're going to be adjusting the credit income from Worthy Cause soon, as well as making it only usable in enemy or allied gravity wells. It is currently not working as intended.[/quote] Awesome! Any chance the Vasari and Advent cruiser tech costs will be brought in line with the TEC's? (i.e. the number of civilian labs needed for those techs reduced)

13 Replies 8,151 Views

Just some thoughts I've had tinkering around with the Beta 3 today. I'm fully aware that not everything's done yet and things need to be balanced out and, hey, most of my observations'll probably be rendered moot in a future beta, but it all deserves some mention. Worthy Cause, the envoy ability that generates 300 credits per 30 seconds, is now a level-2 diplomacy tech; all a TEC player needs is 2 civilian labs and to research both the envoy ship and the ability. While probably not su

13 Replies 8,151 Views

[quote who="Yarlen" reply="2" id="2470000"]TEC players will have options along these lines with their Envoys and Pacts.[/quote] Cool! But is it going to be as direct as the OP mentioned it, or is it more of a subtle, indirect, once-every-minute ability for envoys or tiny percentage (10% of what you make gets shared-esque) in pacts sort of thingy?

11 Replies 7,683 Views

Unless this info is seriously outdated, I think that each unit of population = 0.025 credits/sec, such that 40 population = 1 credit/sec (this is without allegiance, which acts as a simple multiplier to the final tax amount). https://www.sinsofasolarempire.wikia.com/wiki/Resources Darvin3's method is right on the mark, getting two population upgrades will stop the underdevelopment tax for all planets (except asteroids and dead asteroids). If time and conditions permit, try and

13 Replies 13,003 Views

The Black Market screen is the best way to go when you want to sell resources; in the long run, you can earn up to twice the credits on these resources by putting them up and waiting for someone to buy them rather than sell them directly. You're probably right about the new pirate missions, I'm thinking we'll most likely get to play with those options in the pirate screen.

4 Replies 5,518 Views

Those duels were fanfrickin'-tastic! Especially loved the engineer one, though I'm rarely that bad at handling spies in game. :P

5 Replies 29,537 Views

Well, GPG and Stardock just finished up with fixing most of the proxy server issues with Demigod. Actually, to be honest, I'm not even sure if Stardock was 100% involved with that; nor how much Ironclad's been related to that if any. However, I know that GPG + Stardock IS working on a free expansion to Demigod. Hopefully this coming week should reveal more as they can move on to more creative pursuits for Sins. [e digicons]:D[/e]

15 Replies 33,826 Views

I'm watching through the video and I'm pretty impressed! You and Frogboy help up pretty well considering how tough the other side was. I do have one tip though. Even though you're a pure ice frost build, you should consider the advantages of switching in between forms for the extra mana regen and the increased damage. It's great to do while you're capping a flag or sitting in a lane waiting for the next set of reinforcements to come. Yes, you become vulnerable while swi

41 Replies 118,040 Views

Achievements are ridiculously buggy right now. Stardock + GPG is working on fixing the favor items and achievements list so that it won't completely reset like that (at least, I hope that's one of the things they're worrying about). Until then, enjoy the sparkly huge letters resounding your continuous success!!!

11 Replies 5,078 Views

[quote who="RegnorVex" reply="7" id="2185575"]Another point to make regarding Oak's spirits: Raise Dead Ward is real easy, cheap and fast to cast. So you can easily hit '4' and plant your flag at any time before a lane battle to keep your spirits flowing, even if they suicide or die. No need to micro them, just keep doing what you ordinarily do and work the flag planting habit into your routine and you'll get the full benefit of the Spirits. Something else to consider. So

10 Replies 2,237 Views

Late game, this works quite well. I just did it on an unsuspecting Rook + Sedna group, and they weren't very happy. Backdooring is always a possible, if not ethically questionable technique. We'll see if GPG + Stardock approve of this in the future...

10 Replies 1,981 Views

[quote who="Frogboy" reply="1" id="2178991"]Hang in there. We've decided that the best way to avoid that pain is to move them all to an online database.[/quote] Awesome! Wonderful to hear! Am I right in assuming that favor points'll go the same way? I figured that since achievements = favor points it should make sense?

9 Replies 5,500 Views

[quote who="Melric" reply="9" id="2179004"] Quoting Chaosnaska, reply 4 Sure, THIS time he is paying for a largely multiplayer product, but what about next time he pirates? He won't pay! Several recent studies indicate that pirates buy more product than non-pirates. Something to ponder.[/quote] So ummm... where's your source for that statement? As to the OP, congrads on buying the game! Trust me,

36 Replies 107,943 Views

[quote who="/b/" reply="1" id="2166230"]Ok my guess goes like this; If you tell them to attack by right clicking, yes they will pew pew until there target is dead. If they attack auto closest target, they will heal you as you have not told them to just keep attacking one person.[/quote] You know, I've noticed that happen as well. If they aren't performing any action you explicitly tell them (including moving, sometimes), they will

4 Replies 1,459 Views