Galactic Ambassador

Galactic Ambassador

Joined Last seen Member # 2414081
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Now you have my ears! Finallly someone who wnats to try it and not only talk about it! Great! :-) I prefer Wing Commander in the time line from Wing Commander 1 and 2. And without Star Wars - Wannabe Superweapons like behemoth and temblor bomb! Flashpack and the Sivar would be o.k.!

50 Replies 105,420 Views

Ist is not relevant that we don't have someone with the needed skills? Sorry, but no programm, file or even directory in the history of computergames was ever created just by giving suggestions in a forum! The truth is, that people with the needed skills are working on own Wing Commander Mods (Like Wing Commander Saga) or on "Stand alone games" like "Wing Commander Pioneer" (The myybe best Wing Commander project since Wing Commander 1, 2 and Privateer!) Or they like to crea

42 Replies 22,186 Views

Monsterfurby and I know each other from my Wing Commander-Mod-Project for GalCiv2. And he should know that my project was canceled because of the lag of technical knowledge and not because of a lag of ideas. Do you think there is a Beginner of Amateur programmer out there who just sit there and thinks: "Oh man, I REALLY would like to create a Wing Commander mod for SOASE, but unfortunatly I have no Ideas,..." Come On! I want to see a Wing Commander Mod for this game as most as y

42 Replies 22,186 Views

Well, actually this thread is more like a "Fan Fiction" and not about to start the Mod. The Facts are, that no one who is interested in such a mod has the skills to create one, right? I think if someone would bet some money that there will be never a proper Wing Commander Mod for this game, he/she could become rich.

42 Replies 22,186 Views

Now that I red the posts closely, I can give some of my thoughts: 1. Fighters/Bombers: I also think they are fine as they are. Truely there have been only a very few numbers of Fighters and Bomber-Types which have been able to jump between systems. 2. Function of Shiptypes: There is already a "Paper-Stone-Scissor"-Kind of Gameplay in S.O.A.S.E. Example: Bombers are good against Capships and Orbital-Platforms of any kind. But if they fight against an Anti-Aircraft-Fr

42 Replies 22,186 Views

Hi! I also think, that "Sins of a Solar Empire" would give a good base for a Wing Commander Mod. As you know, I TRIED to create a Wing Commander-Mod for Gal.Civ2, but because of a lag of knowledge an technical-support (people who are able and willing to create and implement Models and other Ingame elements), I had to cancel that project. So as long as there is no person who likes to create such a Mod and is able to do it, there will be no Wing Commander-Mod for this game.

42 Replies 22,186 Views

I don't know if you already counted me to the supporters of the "carrier - Idea". Think I was one of the first guys who asked for it. Anyway,... As Stardock can see, there are many Mods in progress. Lot Lot oft them would benefit of a "carrier-feature". Babylon 5 Mod, Star Wars Mod, even the Star Trek Mod because they could include the "shuttle bays". I am creating a Wing Commander Mod. Bu

76 Replies 406,816 Views

Hallo zusammen! Habe auch nichts dagegen wenn ihr meine letzte Frage beantwortet. Suche immer noch wo die Datei hingehört,...

120 Replies 48,955 Views

Hi! Da sieht man mal wie lange ich nicht hier war. Stardock hat das Posting-Fenster verändert. Hoffe zum positiven und das es besser funktioniert als früher. Nicht 10 Versuche für 1 Post,... Erstmal freit es mich zu sehen wie die diversen Modds Voranschreiten, mein Wing Commander Modd ist erstmal eingefroren, da ich meinen "3D-Grafiker" nicht erreichen kann. Weiss also nicht wann es

120 Replies 48,955 Views

@ Kalin: That is exactly my point. I hope Stardock offers help. I know we wil continue same discussion again and again, because there wil be people who are saying: You maybe have to wait for ever till Stardock offers Hangars/Carriers or even help." But I just Hope Stardocks help so I don't care if some people think my aksing is useless.

24 Replies 14,413 Views

By the way, I want to download you WC3 mod.. the screens i've seen are AMAZING. Awesome work! When will we have a beta release of it? Thank's for being interested in my Wing Commander Mod. First: Most o

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But that would require something resembling some kind of modding skill which I am ceretainly lacking in. And you think just asking will attrakt somoeone with "higher" skills to start the Mod you wish? I doubt it. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 ALIGN="abs

8 Replies 6,701 Views

Two to the points "Hangar" ideas so far: 1. It is still "fake" 2. How do you make sure that the A.I. will use it? So if AI doesn't accept your way it is 1/2 the fun. And I mean every Idea. It is good that people think about it, but I see no real solution. <img src="http://images.stardock.com/gc2/T_DL/smiles/Mad.gif" border=0 ALIGN="abs

24 Replies 14,413 Views

@ Arem: Pretendinging by changeing some optical things, to have a Hangar is not a solution, not for me. That's somehow like closeing my eyes and to think that this makes me invisible. ...And there is still the problem that the AI will not play by the same rules. It means: If I send my "wannabe carriers" with fighters to form a "carrier fle

24 Replies 14,413 Views

@ Vorlone: Danke für deinen Vorschlag. Normalerweise wäre es eine Lösung, werde aber nochmal erklären was das Problem an der Sache ist: Di weisst doch das ich bereits die Trial von 3ds max nutze. Die Sache mit den Texturen und dem Konvertieren, erinnerst du dich? Das Problem musst du dir so vorstellen als ob ein Kind das Essen lernen muss.

120 Replies 48,955 Views

Gut das das "Deutsche Modderforum" anklang findet. Dachte zuerst es sei womöglich eine Schnapsidee gewesen. Vorlone ist irgendwie auch der Anlass gewesen das ich dieses Topic eröffnet habe. Gute Ideen aber die Sprache macht Schwierigkeiten. Ist nicht schlimm wenn man bedenkt das es mehr Deutsche gibt die Englisch sprechen als englischsprachige Menschen die eine Zweitsprache auch nur Ansatzweise beherrschen. <img src="http://images.sta

120 Replies 48,955 Views

As more people are creating a mod, it seems like Blender is not real a solution if you like to add Hardpoints to the models. And so far no one has posted a really working solution for it. 3d Max is damn expensive (that's why everyone uses a trail version) and after that you are screwed or what? @ Mormegil: It is great that you are creating a Tutorial! <img src="http://images.stardock.com/gc2/T_DL/smiles/Congrats.gif" border=0 ALIGN="

40 Replies 44,633 Views

Yes, It's me doingt such a Mod. The team consists of 2 Members "Marc" the "3d Artist" of the team, and me. I think Marc is not registered to this Forum, but he owns GalCiv2 a couple of Days after he joined my project. Marc has already created a Concordia and he is working on a Tiger's Claw Model. At my Thread you see a Picture of the Conco

2 Replies 3,162 Views

have a question: When I change the Terran race description, it doesn't update on the list. It still talks about the hyperdrive and all that. However, when I alter the Drengins, it works. Does anyone know why that might be? I think I had the same problem In the Folder "My Games" there

13 Replies 14,550 Views