Galactic Ambassador

Galactic Ambassador

Joined Last seen Member # 2414081
0 Posts 0 Replies 662 Reputation

@ Coplann: Looking forward to your Tutorial. Some other question: Has every Mod to be approved by Stardock, even if you don'twant to load it up on the library? I intend to load my Mod up ad the Wing Commander CIC. Origin is closed and EA has nothing against Wing Commander Mods as long as you are not "pirating" the Game Engine of a Wing Commander game.

94 Replies 48,158 Views

@Morberis: Iam not user of imageshackr and there is not that much text, but i will see if I can samller the picture. Well, if you belive itor not, the Post "disappeared" from the modding-section. Dear Stardock: This Thread should be about resolving a problem with modding and not a fight to get it into the right section,... <img src="http://images.s

12 Replies 9,404 Views

Just wonder how many times I have to edit this Thread till it get's to the Modding-Section?! Sorry Stardock, but on the technical side your forum sucks! border=0 ALIGN="absmiddle"> Edit: Think after the 10th Edit it's finally here! New Record! Stardock, you real have to improve your forum!!! Anyway: If anyone can h

12 Replies 9,404 Views

Thanks to "Marc" (user of the Wing Commander CIC Forum), the Modd makes huge steps forward. And thanks to me "Marc" has bought himself GalCiv2. So Stardock, my Modd attrackts new customers, time for some credits! He send me a nice Screenshoz of the Shi

13 Replies 14,551 Views

Hi there! My Wing Commander Modd has recived some nice Models. The only Problem is that there are no Hardpoints on the Models. My "3d Artist" is using the Programm "AC3D" but he doesn't know "Dummys" like in 3ds max. So If you know that Programm and how you can place Hardpoints with it, PLEASE tell me! Another Solution coudl be Blender, bu therefore I also need to know how to place Hardpoints. Picture:

12 Replies 9,404 Views

Well,... how should I explain something self explaing,... and by the way I did it with the example of the Logos,... sorry, can't say more then that. Edit: My Post of my modd could. There I also explain what I have done, there is also a part how I changed pictures https://forums.galciv2.com/?ForumID=348&AID=106733&cmd=myposts

3 Replies 4,184 Views

Well I know what a Beta is and for that I am one of the persons who are not using Betas (Drivers and Patches). It's maybe selffish but I feel like a guinea pig when I use such Betas. If we would talk about a free Version-game, o.k. I would maybe do it, but I have payed for it and would like to play the game with less bugs and I prefer waiting for the final release of the patches. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif

22 Replies 13,125 Views

Well, the most modders here in the Forum are Working on a Star Trek Mod, so you got your solution. If It's not going fast enough for you, the best way is to start yourself. Myselfa was the type who asked if someone could start a modd, but I startet it myslef and it's the better way. Not the easiest, but the better. And if you are not able to create 3dm

19 Replies 9,758 Views

Problems can be: 1. Filename 2. Size But I think it's 1. Example if you want to use a Race Logo the Filename must be like: RaceLogo .png Just watch how the original firles are.

3 Replies 4,184 Views

Explain inm English: If it's o.k. for Stardock I'd like to open this "German Modder Forum". Lot of Modders in our Forum are from Germany and it is more comfortable to share experience about modding GalCiv2 if you can talk in your own language. iT's no offense it should just support a better comunication between the modders. Hope you understand it. So jetzt auf Deutsch und kurz: Wie sich herausgestellt hat sind eine Modder aus Deutsc

120 Replies 48,958 Views

@ Coplann: Da ich jetzt weiss das du Deutsch sprichst versuche ich mein Problem das ich mit den "Dummys" habe auch auf Deutsch zu erklären. Stell es dir so vor: Ich will das Zeichnen lernen muss aber erst wissen wie man den Stift hält. Was ich z.b. schon (dank Hilfe von aussen) herausgefunden habe ist, das man beim modellieren nicht das Model dreht sondern der "user" sich um das Model dreht. Aber mehr "Know How" habe ich auch nicht. Dar

94 Replies 48,158 Views

@ Syneris: Well, but there is something like a Hangar, and IF GC2 would be played like EAW it could beenoight having the same. The Problem ist that a Modd without having hangars for, carriers, motherships, starbases,... is niot really complete. A Solution like that in Civilization for the carriers would be the best in my eyes.

24 Replies 10,979 Views

@ coplann: Could you create a "Plalzing Hardpoints with 3ds Max - Tutorial"? pleeeaaase? Kind of "Creating Hardpoints for dummies" Just the easiest way to do it. I tried it. But every time my Hardpoint was "outside" the model or at another "unusable" place. It is not fault oft he programm, it is becaus I don't know the correct way using it. <img src="http://images.stardock.com/gc2/T_DL/smiles/Mad.gif" border=0 ALIGN="abs

94 Replies 48,158 Views

@ Vorlone: Ich weiss nicht wie ich das vereinfacht ausdrücken soll, aber es ist so das in der gc2ships.xml "global" gesagt wird was für schiffe verwendet werden (für alle rassen). Darum steht z.b. bei auch kein S0_ oder S1_ oder... und die shipcfg-Dateien beinhalten wie das ganze dann aussehen muss. Die "ergänzen" sich. Wenn i nder xml-datei steht das es eine scout gibt und was der können soll (Z.B, extra antreib, schilde...

18 Replies 12,484 Views

So, habe dir eine ausführliche Antwort geschrieben, auch bezüglich der shipcfg-dateien. Zu deienr Frage hieri m Fourm, die 4 Dateien beinhalten 4 Verschieden Schiffe, da jede cfg.datei für ein extra Schiff, Raumbasis,... steht Der Betreff lautet: GalCiv2 Nur falls die Mail in deinen Spamfilter gerutscht ist.

18 Replies 12,484 Views

@ syneris: I play SWEAW and what the Ships have is actually MORE Hangar then we have at GalCiv2. If we take a Star Destroyer for example, the TIE Fighters and TIE Bombers launching out from it's "Belly" just as they do in the movies and in the other Star Wars games. The only Solution, posted by "Kalin" (Member of this forum), still includes that the Fighters are forming a Fleet with the Mothership/Carrier. So the solution is more to ha

24 Replies 10,979 Views

@ Vorlone: Kein Problem, ich helfe dir auch so. Ist eh schwer in disem Forum wirkliche Hilfe zu finden. Das meiste ist "blah" oder besteht auch Konjunktiven (hätte, könnte, würde sollte,...) Wenn du mir eine e-mailadresse oder sowas gibst können wir mal in Ruhe üder die Lösung reden.

18 Replies 12,484 Views

Der Herr spricht Deutsch. Wenn ich das gewusst hätte, hätten wir mein Texturenproblem damals schneller lösen können. Dir Antwort zu deiner Frage, was du vorhast würde funktionieren, ich muss für meinen Wing Commander modd etwas ähnliches machen. Die beiden Dateien die du meinst "ergänzen" sich irgendwie. Mein "3dArtist" (habe endlich einen gefunden ^^) arbeitet gerade daran Hardpints

18 Replies 12,484 Views

@ Kalin: Well, how will you know it is disappointing when you can't try it? If you are at a point where you must say: "You can't do it." The game is NOT full moddable, sorry. And is the truth that the most known "sci-fi" universes are "working" with hangars.

24 Replies 10,979 Views

#1 It's a beta. Please do not tell other people not to use a build. The point of a beta is to find bugs. Without public beta testing, instead of 1.1 coming out in a week or so it would come out in a month or two like you see with most games that don't have public betas of their updates. So yes, there are bugs. <b

41 Replies 45,486 Views