syneris

syneris

Joined Member # 2398495
1 Posts 0 Replies 652 Reputation

The base is 100. It's 200 with 100% approval. They already slowed it down in a patch compared to release (i think it was 250 base). Rarely have i had an invasion kill only 1 billion of my population (unless i've way ahead on tech and soldiering). If it was any slower, you'd probably win before your planet recovered from a late game invasion.

3 Replies 4,982 Views

If it's a planet I want to keep, start on getting a transport heading to it. Population will still be pretty small after the loses from taking over the planet. I haven't had the AI destroy anything after an invasion, so the planet should be mostly the way it previously was. If I don't care about the planet, destroy the colony or sell it to a friendly race.

8 Replies 8,488 Views

It's been argued that a point against defence is that it can be unlucky. At a stage in the game when attack and defence scores are high compared to hitpoints, one low roll on defence, combined with a high roll for the attacker, can be crippling or deadly. The sad thing is that i've had a huge ship wit

14 Replies 8,310 Views

Where exactly is your spending going when your economy falls out? Like one poster said, building transports takes away from your taxable population. Newly conquered planets have an initial maintenance of 12bc, but only have whatever population survived the invasion to provide taxes. You could ferry some population from a planet at it's population cap over to newly conquered planets to help increase population growth. Using the focus option on

13 Replies 35,274 Views

First turn I buy an entertainment center. I set the tax to slightly under the break between 100% and 99% approval. My spending is either at the highest without having negative income or 100%. I'll either set my research to 100 or 50/50 it with social. I set my flagship to autosurvey unless there is a specific star i want to explore first. I move my colony ship it's 2 dinky spaces towards a visible habitable planet or a promising nearby star. Once it's

19 Replies 21,264 Views

For example, restricting SURVEYING does nothing because all the anamolies (even at max) are taken up before the first year... I'm playing a gigantic game with abundant anomalies and 5 AI. It's been quite a few years already and i'm still finding anomalies, though i've almost cleared them all i think.

9 Replies 13,870 Views

In my last game, I couldn't even run at 100% spending. I tried a different strategy than normal. I still won fairly easily on my first game of challenging (as opposed to playing on normal), but I had to adjust my spending atleast every few turns. Only once was my treasurery above 1000bc, and that was due to an economic event that majorly boosted my economy.

29 Replies 181,147 Views

And he HATES what SWG has become. You mean an MMOFPS? Played it for a year since the day it came out (or rather the day after because of the problem that players couldn't create an account). Had to stop due to uncontrollable circustances. Downloaded the trial of the new junk. It ran horrible even thou

223 Replies 120,616 Views

In Civ4, it would cycle through your units and automove in the middle your turn. I didn't like this as to preemptively stop a unit's automove you had to have one active unit not doing anything at the start of your turn. I didn't play GalCiv 1, but the concept being talked about seems to be a good solution. There could also be a force autopilot moves button

15 Replies 13,543 Views

1, disable autoupgrade goto planet details, then govenor. you can disable it there. Take a look at the lease cost options. It may cost 1000bc to build, or 500bc plus 50bc for 30 weeks (making it cost 2000!). Leasing costs need to be relooked at because the payment over time options cost way

7 Replies 8,507 Views

I think that "fixing" this "problem" would cause a major problem with balance. It would also probably take away most strategies that don't focus on economy, because being able to afford using 100% of every building will make you far superior than someone specializing in technology or military production.

29 Replies 181,147 Views

What is that extra 'circle' on the minimap? There is always an arc across the top of the minimap. Above the arc is slightly lighter then the beneath. It doesn't change at all, and is always there. It's in every screenshot I've seen that has the minimap. Why is it there?

1 Replies 3,909 Views

How are you planning on doing building construction? Is it going to be just buy the building with money/resources or will you have to build it yourself? I think it'd be cool if the buildings were semi-customizable like ships in GalCiv2. You would design the blueprint yourself. To actually create the building, you would have to gather the resources (in some way or other) needed by the blueprint and construct it over time.

2 Replies 2,814 Views

Monkey Pants, what you said is a good example of a potential exploit, especially abandon/recolonize. The solution would be to make sure that the bonus could only be applied once, which could be more difficult than it might seem considering there are other things that increase planet quality. It depends on how they coded it, and what modifications would need to be done.

7 Replies 7,795 Views