PogueMahone1973

PogueMahone1973

Joined Member # 2394820
0 Posts 34 Replies 928 Reputation

One thing I don't like with the new UI is on the planet view screen the colored outlines around the different tile types on the planet have gone away. You can see the color outline if you put your cursor over the tile but not by default. It was better before when you could use the colored outlines(orange for industry, blue for research etc...) to get a visual feel for how you wanted to develop a planet at a glance. Note sure why this change was made. If the colors were thought to make things

4 Replies 12,707 Views

I thought the galaxy size setting set the size for the entire galaxy in the game but some of the responses here seem to indicate it sets the size of your starting sector. Is this the case? Does galaxy size set your sector size and number of sectors sets your overall galaxy size? When I hover over that setting the tool tip says overall galaxy size.

17 Replies 22,323 Views

Any patch notes on this one? I'm not seeing any. Nevermind I thought this was about today's GalCiv 4 update. Although if anyone has patch notes on that one it would be appreciated. :)

3 Replies 55,899 Views

"Changed turns to weeks" that's too bad. The whole idea of starting on one planet and building a galaxy spanning empire over a time span of 5 or 6 years has always been immersion breaking for me in this series. The rest of the changes sound great though, eager to try them. [e classic]:D[/e] Edit: I see there is still a toggle in the settings to show the turn or the date so that is good. [e digicons]:beer:[/e]

7 Replies 14,294 Views

[quote who="elperdido" reply="17" id="3809691"] The First impressions sadly bad away from the Grafic (Moviebattles not avaible -so im nothing say to it) 1.the random Tech Research is a Very terrible bad idea for a Strategical Game, planless in Space ...4 thumbs down for it[e digicons]:thumbsdown:[/e] [e digicons]:thumbsdown:[/e] [e digicons]:thumbsdown:[/e] [e digicons]:thumbsdown:[/e] give it Themes like Schipbuilding-Weapontech-Colonization-Socia

23 Replies 54,396 Views

[quote who="shayvaan" reply="8" id="3809044"] My present game is on turn 147. I have the first two subspace techs and am cheerfully exploring other sectors, while refusing to share said techs. I am playing in an Immense galaxy, with only 4 AI (two of which are in my home sector, the others are in their own sectors). I am currently exploring my third empty sector. One has been swept of all non-heavily guarded anomalies and is being colonized and the second is

23 Replies 54,396 Views

[quote who="Seafireliv" reply="19" id="3687855"] I think it`s about the life span of the average Human Being. Seems like months is a reasonable time frame. Weeks does seem way too short, even with the Tech. 5 years is way too long, at that rate you`d be changing generations in just a few turns which would make long term planning unrealistic since policy and politics would be constantly changing. People would be dropping dead after 17 turns. When we`re talking

31 Replies 128,233 Views

[quote who="admiralWillyWilber" reply="13" id="3687686"] You know if we went back a few hundred years things went a lot slower. If we move forward things are going to go a lot faster civilization takes this into by starting out with a lot longer than 1 year turns. It baffles me why you wouldnt want galactic civilizations to take this into account. I just hover over a counter i never use for anything else. I dont understand why that bothers you. [/quote] If we

31 Replies 128,233 Views

[quote who="mrblondini" reply="8" id="3684270"] Well, for me, if you're making it years then Stardock would have to make so many things 1 Turn events. It seems reasonable that building a ship when you've got to real manufacturing infrastructure would take 8 weeks (ie on your Home Planet you're building your first Colony Ship) given the population number you start with. [/quote] Perhaps. This is why some games of this scale just use turn numbers. The

31 Replies 128,233 Views