PogueMahone1973

PogueMahone1973

Joined Member # 2394820
0 Posts 34 Replies 928 Reputation

wrath.....I changed the per level values in the "CapitalShipsMaxSlots" modifier and left the "CapitalShipsMaxSlotLevel" modifier alone. So far this has done the trick.....the base level when you start the game is set at 2 instead of 1....but I have not advanced the level in game yet so I'm not sure what is going to happen yet when I do. Edit: I get the correct modified values when I research new logistics levels, and when I hover my cursor over unresearched levels it gives me the corr

5 Replies 40,376 Views

Thanks for the response. I notice in the MAXCAPSHIPS research subject files there are two modifiers for capital ship slots. One is "CapitalShipsMaxSlots" which has a base value of 0 in all cases and a variable per level value. I'm assuming the value I want to change is the per level value. There is also the "CapitalShipMaxSlotLevel" modifier, which has a base value of 0 in all cases and also has a per level value of 1 in all cases. Should I leave the per level value alone in the lat

5 Replies 40,376 Views

I've figured out how to change the max fleet capacity but this does not seem to effect the limits for building capital ships. The max I can build is 16 cap ships after researching Military Conscription. How can I raise this limit?

5 Replies 40,376 Views

I am trying to add some custom race image files to the game.....I have added .png files to the race folder in the graphics folder of the galciv2 folder, the dark avatar folder and the twighlight folder, but they are still not showing up in the game. when I try to create a custom race, I just get the default image files. what am I doing wrong here? Obviously I'm putting the .png files in the wrong folders, but where should I be putting them, if not in the race folders? Thanks.

1 Replies 4,417 Views

[quote who="Silveus" reply="24" id="1947627"] People resisted things like the microwave, and thats fine, don't use it if you don't want to, but don't complain when you can't cook your hot pockets because they keep burning up in your oven. [/quote] Hot Pockets are better from the oven. They get too soggy when you microwave them.

285 Replies 946,800 Views

[quote who="dolynick" reply="22" id="1947586"] 3) While I wouldn't quite say Impulse is DRM software, it is content management software. It controls my access to patches or any other additional content released through it for SoaSE (and presumably any other Stardock title that uses it - all from here on out?). Given how Stardock has made public comments about their stance on content protection for their games and the whole Gamer's Bill of Rights th

285 Replies 946,800 Views

OK so I have a strategy for kicking ass against TEC fleets.....I focus fire on their Hoshikos and then take out their cap ships and the rest is just mop up(on single player, anyway). I am in a game right now though where my large TEC fleet is coming up against a large Vasari fleet, and I'm wondering if there is a similar strategy for defeating Vasari fleets. Should I hit the Overseers first? Or their Skirantra Carrier? So far they keep fighting me off. I've tried both strategies but it seems

7 Replies 6,385 Views

[quote who="psychoak" reply="11" id="1949626"]It's ok, one of these days you'll figure out how to comprehend what you read. For those of us that can, it's self evident. General welfare is specific to the nation, not individuals. The sentence lacks the semicolon present in the second amendment, one of the other ones a bunch of dumb fuckers can't seem to read. It says, flat out, that Congress has the power to raise funds in explicitly listed methods no less, for the comm

150 Replies 718,742 Views

I like movies with lasers and such. Looks good to me. I liked the original but so long as the new one is entertaining and has lots of lasers and such I'll be happy.

67 Replies 287,224 Views

I think a modder needs to make a democrat faction and a republican faction for Sins and then we can all duke it out on Ironclad.....say next Saturday night around 7pm? [e digicons]}:)[/e] Winner gets to blame the loser for causing the financial crisis. We can change the Pirates to the Ralph Nader faction.

150 Replies 718,742 Views

[quote who="vxt22" reply="15" id="1938174"]I strongly disagree with your labeling the left as 'progressive' (one look at human history will reveal that ideas on the 'right' are far more progressive). 'Right' ideas (read: NOT Republican ideas) are ideas supporting more individual freedom and less government control. This is where America comes from. Over the last 225 years, the experiment that is America has proven without a doubt that these ideas, which were once labeled rad

150 Replies 718,742 Views

This is a dumb place to discuss politics, by the way. Games like this are supposed to be an escape from reality....or as close as you can get to reality when discussing politics, which isn't very close at all. Come to think of it maybe this IS the perfect place to discuss politics, as games and politics both seem to be based on attention grabbing fictions. Carry on.[e digicons]:beer:[/e]

150 Replies 718,742 Views

[quote who="koda0" reply="10" id="1937899"]I think the election wuz kinda reminiscent of Kennedy/Nixon WAAAAAAAAAAAAAAAAYY back when. For Nixon, you had experience, and reliability. For Kennedy, you had looks and promises... Correct me if I'm wrong, but didn't Kennedy win? Koda0 [/quote] Mmmmm....and what happened to Kennedy?

150 Replies 718,742 Views

[quote who="WilliamLeverett" reply="21" id="1933832"]One change that I would like is unlimited fleet sizes. I think you should be able to command as many ships as your system and (game) income can support. I mean, if you 1000 planets colonized I like you should be able to build as many ships as you possibly can. That's how it would be in thr real world afterall. [/quote] I second that motion! If not unlimited, then really, really huge like the battlewagon mod where you get 10,000

57 Replies 159,208 Views

Way back in the spring when I was playing Sins I had a mod loaded up that had greatly expanded fleet sizes as well as a number of new planet types....Savannah, Jungle, Rock, Industrial planet, Water planet, etc..... I recently wiped my hard drive so I don't have the info on which mod it was but I'm pretty sure I remember it being the Battlewagon mod, but when I reloaded it after updating Sins to the latest patch I do not get the new planet types. Does anyone remember which mod

3 Replies 5,114 Views

That's a good idea, using the imagination....which is why generic turn numbers would be nice. They can stand for whatever you want them to. Imagination is good for filling in gaps or missing details(some games get worse when the graphics get better and when they get more in depth) but if you're going to use it to pretend game features that are there aren't there, or pretend the screen isn't showing what it is showing, you might as well just play solitaire and pretend you're playing GalCiv3. Save

26 Replies 22,771 Views

[I]I always think of the 'improvements' as massive arcologies, hence why you can only have one factory on an entire continent. The resources it takes to build even a corvette-sized ship in a few weeks requires a massive industry infrastructure, hence enormous building dedicated to it. For reference - it takes eight months to build an F-15.[/I] I think the whole time scale of this game is rediculous. Why have each turn represent only one week? In my current game I've gone from m

26 Replies 22,771 Views