No. If you want to use a new component you have to add it to or upgrade your ship design. The reason why it is not automatically updated is because new components may take up more or less space, or have a different cost. Core ships cannot be upgraded, though. You'll have to create a new design of your own. When upgrading one of your own designs, give it a slightly different name. Overwriting existing names can cause problems.
Ostsol
I think a way to solve this would be for your troops to have to last a certain amount of time before the effect actually works. After that time -- and if anyone on your side is still alive -- the effects start up and are permanent.
Yeah, it's a known glitch that occurs when your new upgraded design has the same name as a design that you've already built ships from.
Driver Date: 3/3/2004 10:29:00 Your video drivers are very much out of date. Go to NVidia's site and pick up the latest drivers. The most recent set was released a few days ago.
Yeah, core ships cannot be upgraded. However, you can simply create an entirely new ship of your own and add whatever you want to it.
Well, you can try to ask for a peace treaty in diplomacy, but unless your opponent is losing or you're willing to give them alot, they probably won't agree. I've had situations where I offered everything I owned and they still refused. What you probably need in this case is a good defensive strategy. Build military starbases along the areas where you are being attacked from. Add defense assist and attack assist components to it, which wil
Unfortunately, no. Indeed, there should have been an option that allows you to choose whether to strip all of the functional components or not. Anyway, it's not a bug, merely a design feature that may have been added too hastily.
I am missing the Missile Boat, Sniper and Star Raider in the Sandbox. Err. . . not sure what you're talking about. Just design your own ships -- they'll be more likely to suit your needs than the core ships. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Body-Quote-Table
It's where you installed the game. I think the default location is somewhere in your Program Files directory. . .
Sorry, I don't follow jargon. WTF is a 4X gamer? Where I live 4X is a brand of Beer. Does it mean a sad & lonely person with no friends who wastes all weekend playing sim/conquest games to sooth their ego and make them feel like they're accomplishing something with their impotent & inefectual lives? Burn your PC and get a real ho
The problem is that you need a strong enconomy in order to feed your industrial capacity for extended periods of time. It's pretty amazing just how much money a strong manufacturing capital can sap when it starts building ships.
Ships that have the most damage potential, yet are easist to kill, are targetted first. Fighters are probably best as the kind of decoy you're looking for. A cargo hull is simply -too- fragile and also takes up far too much in terms of logistics.
Basic things: 1) Download the latest drivers from ATI (www.ati.com) and install them. 2) Make sure your display is running in 32 bit colour (or 24 bit). 3) If neither of the above help, post the contents of your debug.err file, which is found in your GalCiv2 directory.
Right now I'm playing on large maps with common habitable planets and everything else set to occasional. EDIT: And tight star clusters.
Also, don't build too many farms unless you build at least an equal number of entertainment structures. In fact, if you're building more than one farm it's best to have more entertainment structures than farms. High populations lower moral.
Go into your "My Documents\My Games\GalCiv2" directory and open the Prefs.ini file. In there you can find your resolution settings and alter them manually.
Regarding sensors, at most, you should make a sensor ship using a cargo hull. Just put alot of sensors, engines, and some life support. Don't ever put them on your warships. You can even skip the sensor ship by researching up to Sensors IV and building the Eye of the Universe achievement, which gives all your ships and stations a sensor range of 15 parsecs. It's relatively cheap to research and the AI doesn't often bother with sensor tech, so there
I used to buy the first factory on every planet and buy colony ships. Now I don't buy anything until my economy is really cooking. . . I just set the social slider to 100% for the first few turns, until I've completed three factories on my homeworld. After that I've usually found at least one more habitable planet, so I crank military spending to 100% and am able to build a colony ship every second turn. Social projects don't get done, but that's a
I don't know of any such feature. . . However, if your espionage with another civ is at least at "Low", you can click on their planets to see how much influence each produces.
I think the additional attack assist modules come from new weapons techs, but I'm not sure. . . Check weapons further along in the tech tree to see if they make new starbase modules available. I'm in Linux right now, so I can't check myself. . .
1. That's because what you saw was the previous turn's movement. 2. You can press Tab to cycle through all idle fleets, but I don't think there's a key to cycle through active fleets.
The game actually does tell you why other civs hate you. It's in the report for each civ in the relations screen.
Check NVidia's website and make sure you have the newest video drivers installed. If it doesn't work after that, post the contents of your debug.err file, which is found in the GalCiv2 directory.
It's in your GalCiv2 directory.
I've also read of some cases where the PQ isn't increased, but it's supposed to increase from terraforming.