Wow. . . a Rage 128. . . The problem for you is that there are no recent drivers.
Ostsol
The maximum population of a planet is calculated by the following formula: 0.02 * (PQ + 1) ^ 3 Where PQ is the planet's quality rating. For example, the maximum population of a PQ10 world is calculated as: 0.02 * (10 + 1) ^ 3 = 0.02 * 11 * 11 * 11 = 26.62 billion people
Try the colonies tab in the "Stats & Graphs" screen, which is opened via the second button from the right from the group of six buttons at the bottom of the screen.
The manual actually has alot of errors. Most of the time it's due to the fact that many things were changed after it was printed.
Make sure you have the latest video drivers. If it still doesn't work after that, post the contents of your debug.err file (which is found in the GalCiv2 directory). EDIT: That GalCiv1 worked fine is really of no consequence. GalCiv2 uses entirely new technology.
Yep, that's how it works. The next patch, which will be released some time around the end of the month, will change this. The reason why the money is just wasted is because to lessen the degree of economic micromanagement that one would end up doing.
Yeah, just be patient. Sometimes it takes a while for new threads and replies to be registered in the main thread display.
*shrugs* Ideally, that is true, but making such an incredible AI is not an easy task. If you want an AI that has no cheats, play at "Tough". The AI is at its smartest at that level and has no economic advantages or disadvantages.
The more people you have on a planet, the more effort it will take to conquer it. Also, you'll get more tax revenue. A huge population on a planet with an Economic Capital is very nice indeed. . .
It's kinda weird. When I found it the ship only utilised mass weapons and armour.
Your relations with them have to be "Close".
They need to scout, just like you. In this game the AI gets the exact same information that you have access to. The only "cheat" that the AI has is in the highest few skill levels, where it receives economic bonuses.
Post the contents of your debug.err file. It's located in your GalCiv2 directory.
Yeah, it's to prevent cheap, empty hulls from suddenly becoming combat ships.
Yay! Melike!!
Sounds like fun. Can I ask what difficulty you're playing on? I play on "Tough". At my current skill it'd be insane for me to give the any AI economic advantages. . .
Weird stuff. . . What would help is if there were someone else here who could try that resolution. I'm one of the jealous ones who can't go above 1280x1024 -- and I can only reach that with a painful 60Hz refresh rate.
In my most recent game my first ship had a Laser (version 1) and the basic hull plating that you get from starship defenses. I put it on a Small hull and called it the "Flashlight". Heh. That basic hull plating is pretty useless by itself, but my only intention when putting it on the ship was so I could take advantage of the defense assist modules on my military starbases. It worked, too. My I started my military bases with some missile
Spending isn't tied to taxes. It tied to your industrial capacity.
In the past three games, I've had to deal with a monster Drengin. You know, the type that quickly has four times the military rating of his closest competitor? The kind that decides the gobble up its neighbour simply because they smell funny? In my last game I managed to catch them early and prevent them from eating the Torians. Their attention was redirected toward me and they sent fleet aft
Well, one thing that seeing it does do is allow one to decide whether the random map is good or needs a CTRL-N. In my games I usually refresh the map until no one is on each others' doorstep and everyone is in a decent star cluster. It can be more of a challenge to simply no know where everyone else is, of even if they're right next door, though. Of course, as an option, I agree that it wouldn't be bad to be able to turn off instant influence viewab
Hah! StarDock's too small a company to be able to pay off reviewers. Combat in this game is focused more on strategic decisions than anything else. Researching new weapons and defense, deciding on what to equip your ships with, maneuvering such that you're the one who initiates combat, etc. . . It is true that many people here would also like to see
double post. . .
Well, some basic things to do: 1) Update your video drivers to the newest version. 2) If (1) didn't help, then post the contents debug.err file from the GalCiv2 directory.
A race car driver's livelihood depends on getting every bit of power out of his vehicle. Higher framerates are nothing but ego boosters. Update the drivers. You probably won't even notice the loss of one or two fps.