Ostsol

Ostsol

Joined Member # 2394405
1 Posts 3 Replies 6,300 Reputation

The maximum population of a planet is calculated by the following formula: 0.02 * (PQ + 1) ^ 3 Where PQ is the planet's quality rating. For example, the maximum population of a PQ10 world is calculated as: 0.02 * (10 + 1) ^ 3 = 0.02 * 11 * 11 * 11 = 26.62 billion people

4 Replies 6,490 Views

Make sure you have the latest video drivers. If it still doesn't work after that, post the contents of your debug.err file (which is found in the GalCiv2 directory). EDIT: That GalCiv1 worked fine is really of no consequence. GalCiv2 uses entirely new technology.

5 Replies 4,542 Views

Yep, that's how it works. The next patch, which will be released some time around the end of the month, will change this. The reason why the money is just wasted is because to lessen the degree of economic micromanagement that one would end up doing.

1 Replies 2,161 Views

The more people you have on a planet, the more effort it will take to conquer it. Also, you'll get more tax revenue. A huge population on a planet with an Economic Capital is very nice indeed. . .

1 Replies 5,756 Views

Weird stuff. . . What would help is if there were someone else here who could try that resolution. I'm one of the jealous ones who can't go above 1280x1024 -- and I can only reach that with a painful 60Hz refresh rate.

25 Replies 26,386 Views

In my most recent game my first ship had a Laser (version 1) and the basic hull plating that you get from starship defenses. I put it on a Small hull and called it the "Flashlight". Heh. That basic hull plating is pretty useless by itself, but my only intention when putting it on the ship was so I could take advantage of the defense assist modules on my military starbases. It worked, too. My I started my military bases with some missile

8 Replies 12,645 Views

In the past three games, I've had to deal with a monster Drengin. You know, the type that quickly has four times the military rating of his closest competitor? The kind that decides the gobble up its neighbour simply because they smell funny? In my last game I managed to catch them early and prevent them from eating the Torians. Their attention was redirected toward me and they sent fleet aft

22 Replies 16,308 Views

Well, one thing that seeing it does do is allow one to decide whether the random map is good or needs a CTRL-N. In my games I usually refresh the map until no one is on each others' doorstep and everyone is in a decent star cluster. It can be more of a challenge to simply no know where everyone else is, of even if they're right next door, though. Of course, as an option, I agree that it wouldn't be bad to be able to turn off instant influence viewab

27 Replies 34,350 Views

Hah! StarDock's too small a company to be able to pay off reviewers. Combat in this game is focused more on strategic decisions than anything else. Researching new weapons and defense, deciding on what to equip your ships with, maneuvering such that you're the one who initiates combat, etc. . . It is true that many people here would also like to see

24 Replies 14,968 Views

A race car driver's livelihood depends on getting every bit of power out of his vehicle. Higher framerates are nothing but ego boosters. Update the drivers. You probably won't even notice the loss of one or two fps.

71 Replies 41,255 Views