Ostsol

Ostsol

Joined Member # 2394405
1 Posts 3 Replies 6,300 Reputation

There's a button somewhere in the relations screen that allows one to leave the UP. Be warned that you lose the ability use trade routes when you do this. . . I think there's some other disadvantages, but I can't remember them right now.

10 Replies 7,015 Views

The starbase's area of effect is irrelevant with mining bases. Even if the resource is on the opposite side of the galaxy, you will still receive the benefits of mining it. The effect is global, after all, affecting your entire empire.

6 Replies 3,502 Views

Technically you shouldn't be able to put more than one construction or trade module on a ship. In the odd case that you manage it, there will be no difference. It just costs more. It certainly would be nice if multiple construction modules had a benefit, though. . .

3 Replies 5,351 Views

You can declare war diplomatically. Just tell someone else who you're going to be attacking -- preferably someone who's not exactly on friendly terms with your target. It's a pretty useful way to buy alliances or just plain better relations.

12 Replies 6,090 Views

Install the new drivers anyway. Ever since release, Stardock has repeatedly said that one should definitely update to the latest video drivers. Indeed, an extremely large percentage of the problems that people had with the game were solved simply by updating to the latest video drivers. If you're a bit paranoid or otherwise hesitant about the idea of updating drivers, have Windows make a System Restore point. That way if some problem aris

5 Replies 7,071 Views

The poster's comments were rife with ignorance. Intense compatibility testing -was- done prior to release -- but that's honestly never enough. Computers are far too varied in configuration to cover all bases. Add to that the practically infinite combinations of software installed on the system that might interfere with the game's stability and you have a no-win situation. The game upon release was quite stable, so long as one has a system that is relatively clean and has the latest

31 Replies 24,498 Views

*Sigh* i've posted this thread a dozen times over... i get them too, but at random times during the game and sometimes with an IRQL_NOT_LESS_OR_EQUAL message. I don't think that's a game error. IRQs are only accessed at the driver level.

9 Replies 4,747 Views

A planet's population cap is based on its quality. The GalCiv2 wiki has all the details. To figure out the number yourself, take the cube of the quality plus one, and multiply the result by 0.02. For example, a Q5 planet. . . 0.02 * (5 + 1)^3 = 4.32 billion

3 Replies 7,062 Views

I have seen more than 4 in a sector, but they belonged to different races. So I'm curious as to if it's really 4 starbases per sector belonging to 1 civ? Yes, it's four per civ, per sector.

9 Replies 8,824 Views