Found a shipyard bug. Skimming through the thread, it doesn't seem to have been reported yet (though it might have been in other threads). One of my old ship designs became available in my most recent game and it has more components on it than my current miniaturisation technology level allows. It was legal when I originally designed it (v1.1, I think), of course, but now it isn't and the game apparently didn't fully validate the design before making it available to me. H
Ostsol
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I seem to recall something about things like moons and rings providing some bonuses to the planet. . .
"Yes, decided. Disagree with that decision, I must." - Yoda I believe that English is not Yoda's first language. . .
Try a more recent video driver.
I don't know about your question, but you should really update your video drivers. Also, it is recommended that if you're going to be alt-tabbing alot or otherwise regularily interacting with other applications while playing GalCiv2, you should just run the game in windowed mode.
Yay!! We loves Star Control!
Modern video cards using multi-sampling for their primary edge anti-aliasing functionality. The 9250, however, was not capable of that. It used super-sampling and I don't know if there is an API for that in DirectX (other than simulating it, of course).
Nah, Homeworld had resource collection and base building (the latter being only to a limited extent). Myth is my ideal. You have a set of units, perhaps with some customisation (which the multiplayer component had), and you accomplish the mission objective with those. Any reinforcements you get are part of scripted events.
Sounds more like a mini-game than anything else. Personally, I'd prefer it as an entirely separate game. That way the devs could devote themselves to incorporating all the depth they want without having to worry about it entirely imbalancing the rest of the game. A standard RTS-style would be kinda boring, though. What I'd prefer is something like the Myth series: purely tactical, without resource collection or base-building, and with a heavily sto
Update your video drivers and increase your virtual memory to at least 1.5 GB.
Custom ships that you make in other games will show up in new games when you meet all of the technological requirements for them.
Here's your other thread: Link
Post the contents of you debug.err, which is found in your GalCiv2 directory.
There seem to be people running the game on worse integrated video cards. . . I don't know how well, though. You could try the demo. . . Link
Your Soldiering rating is increased by various racial benefits (which the Drengin have alot of) and technology. The Planetary Invasion branch of research has several techs that increase soldiering as well as providing other benefits. Also, the attacker is always is given a significant bonus to their Advantage (that random number that gets chosen just prior to the action, which is also affected by Soldiering). Even with your low soldiering, it is definitely possible to recapture your planet.
If you have at least some sensor component, design a sensor ship. Use a cargo hull and pack as many sensors as you can onto it, plus a couple engines. What I've also done recent games is bee-line right to Sensors IV and build the Eyes of the Universe wonder. It gives all you starbases and ships a free 15 parsec sensor range. EDIT: Oops, you already know about the sensor ships. Well, anyway, if the enemy starts to chase them, simply run away, leading them to your own for
I have installed the latest versions of directx and my ati drivers just last night thinking that might be the problem but i didn't change anything at all. Same error everytime. The newest version of ATI's drivers was released last month, while yours are months old. Go to ATI's site and download the n
Those video drivers are out of date. Try some new ones. Also, when a render device cannot be created that is a sign that either your installation of DirectX or your video drivers is corrupt or otherwise borked.
Yep, this is a known exploit. It's not a bug, though. The special effects of those invasion options only take effect if you win the battle. This is mean to prevent players from sending 1 troop simply to screw up the planet. Unfortunately, it also means that one can be as harsh as possible without any real penalty.
Try a newer video driver. Link EDIT: Also, using the beta patch might not have been the best of ideas. . . You should really only use the beta patches if you're really feeling like risking stability for an early taste of new and improved features.
I see two major problems and one more potential problem. First, your video drivers are almost [b]four years old[/b] -- that's ancient! Second, your swap file isn't nearly big enough. For the amount of RAM you have, I suggest at least a 1.5 GB swap file. The third problem is that your video card simply might not be good enough at all, even with new drivers. . .
Indeed. . . An FX5200 has reasonably up-to-date technology in it, but it's slow -- probably slower than a ti4200, really. Don't ever buy one of those things.
Judging by that debug.err, your virtual memory didn't change. . . Here's a screenshot of the window for setting virtual memory on my system: Link I have the Initial and Maximum set to different values, but you can set them to the same value. After you've set it up, restart your computer. Also, it looks like your video drivers are still not up-
Right-click on "My Computer" on your desktop and click on "Properties". This will bring you window entitled "System Properties", which can also be reached through the Control Panel. Goto the "Advanced" tab and click on the "Settings" button in the box entitled "Performance". In the new window that appears, goto the "Advanced" tab and click on the "Change" button in the box entitled "Virtual Memory". Yet another new window will appear. Select the "