Credit must be given to Aurilias for inspiring me to take on playing and writing an AAR which I never have done before Wow. Thanks. I like your backstory. "Commonweath of Terran States" seems a little forced for a pre-interstellar travel civilization, but there's no serious problems. Watching possible futures unfold is always interesting. I also look forward to meeting your take on the other Major Races, and to learning about the Cirri
Arilias
Yes, it's back. I finally got my copy of Dark Avatar, played through the first two levels of the campaign to get to grips with some of the new content, and am now ready to get back up behind the good old UEA. Those of you who read the previous incarnation of this AAR will find nothing new in the intro, I'm afraid. Things won't start getting noticeably different until the actual gameplay starts. The statistics for this AAR are: Galaxy Statistics Size: Giganti
Prelude CHICAGO, EARTH, UNITED EARTH ALLIANCE 22:00, DECEMBER 14TH, 2225, TERRAN STANDARD TIME Nothing lasts forever. That was something that Alan Bradley, President of the United Earth Alliance, knew all too well. Stability was an illusion – the universe was in constant shift, constant change, constant chaos. In the beginning of the third millennium, the leaders of the West thought that their position as masters of the world was unassailable. Then the T
Be able to set what tech paths the AI would prefer? Actually, that's a pretty good idea. Perhaps you should suggest it to the Devs in a thread with a less troll-y title?
Galactic Civilizations is definitely not a simulation of ANYTHING. The pretty pictures of "spaceships" and "planets," and the descriptions of "populations," "weeks," "credits," and pretty much everything else in the game are not relevant to anything that makes any kind of real sense. I actually quit playing after I realized how the game mechanics - with the sliders and stuff - actually works. But later I tried again and simply quit thinking of the "planet
Ooh, shiny Precursor stuff... Sad to see Bradley go, but I guess the guard has to change sometime. Keep it up.
...Okay, that's just weird . I think you might want to make a bug report about that one. I'd be sad to see you abandon this AAR, but fortunately, this is science-fiction, so we can always come up with alternative explanations. The obvious solution, of course, is that the "Terran Alliance" is in fact a civilization from an alternate universe that was dropped into this one, possibly by messing around with some Precursor tech. They should be similar enough to the Terran Fede
We'll still play Tetris in the future? Glad to see you got Mars back, too. Always a nuisance when the aliens manage to sneak their way into the Solar System like that. A buffer zone is very good for humans. I wouldn't take the United States route, though. They didn't have to directly compete with so many factions the way you'll have to. Play it more like the British Empire.
Thanks for the explanation. Looking forward to more.
Very well-written AAR. Well done. One minor nitpick: "Prime Minister" is a title usually given to a head of government, not a head of state. Is there a "President" or "Emperor" somewhere the Bradley has to theoretically answer to, or has the meaning of the title changed somewhat?
So should I be keeping an eye out for my free copy of Dark Avatar, t-shirt, and little metal spaceship? Or is the contest stuff handled separately?
Mars (and I would assume the other same-system planets, by extension) is actually fairly useful. With a starport and a few manufacturing plants, it can produce ships at roughly the same rate as a balanced homeworld. Moreover, it allows you an extra starport close to your homeworld, the value of which cannot be overlooked - if you need to raise an Earth Defense Fleet in a hurry, having a starport on Mars will double the amount of ships you can get to the battlefield.
Interesting idea. One tip, however - exposition lines like "the Tir'Ah, a Colony Ship" can be useful for setting the stage, but they can also jar the reader as being awkward. Then again, this is a Drengin talking. You never can tell with them.
Good story. I particularly like the effort put into the backstory, if only because it very closely parallels one of my homebrew science fiction universes. A few details: One: I don't mean to nitpick, but it's "Arceans," not "Acreans." Two: What were Volumes I and II about? Three: The names of the nine contributers are... interesting. I spot four definite humans, two possible Drengin, and what appear to be three Yor/Human hybrids. I suppose we'll be finding out
Someone else once played a game through with just Earth and Mars. Not sure about just the homeworld, though.
Is it okay that when you said GTA my first thought was "but this is Galciv, not Freespace!" Well, if I hadn't been the one who posted it, my first thoughts would've been "Greater Toronto Area? Wah?" So yeah, I guess its okay.
except if you're playing with super abilities - the drath will get everyone to go to war with you regardless, as might the altarians (i'm not sure if ther super ability is defensive). Except we're not interested in the Drath or the Altarians. We're worried about the Torians. Therefore, the strategy for dealing with the Torians without dragging the Drath or Altarians into it is to let them attack you. The Thalans and Arceans are definitely y
I stand in awe of the effort and intelligence that went into making those ships. Well done.
Thread necromancy is BAD. Let's just move along, folks.
Are you talking about Trent (very special case) or Clan Nova Cat (they follow the Star League model, not exactly the IS way of life). But the problem is they can be "converted" to other Clans, through Trials. Actually, I was referring to the Wolf's Dragoons. True, they were freeborn, but they still pulled one hell of a 180 during the Clan Wars
As for victory conditions, I seriously doubt Clan Ghost Bear (Yay!) for example would fall to any kind of influence from any of the Inner Sphere stravags, quiaff? So give the Clans heavy cultural resistance. We know Clanners can be converted to Inner Sphere viewpoints (and vice versa) it's just very difficult.
Why? does it become easier to read or a better story with capitals? just wondering? He doesn't always capitalize proper nouns, he leaves out a lot of commas, and his paragraphs are fairly big and have strange breaks, which make it difficult to read. However, these are just technical errors, so as long as he fixes them, the story should be quite
Nothing wrong with going overboard on the background. It adds flavor and helps distinguish "your" universe from everyone else's. This ought to be an entertaining read.
This is more of a recruitment thing than a discussion post. Openlancer is an open-source space simulation game, in the vein of Freelancer and Freespace II. We're looking for modelers, writers, and musicians, but mostly we need willing and active programmers. If you're interested, go to the site and read the design document on the wiki for some background, then introduce yourself on the forums. Any help at all would be much appreciated. -Gregory "Arilias" Hayes, Lead Writer
Definitely the TEC. Not for any gameplay-related reasons, but just because I like their concept and character designs the most.