I always wait until there is no possible way for me to turn the situation around before I start a new game.
Onikazi
Yes, if you play a hard enough level and get in over your head. Assuming of coarse you don't realise you're beaten first and start a new game.
Gottcha Wade, sometimes I forget not everyone not everyone can handle constructive critism.
Wade, you said "we've all jumped to conclusions throughout life." I was just saying the forum is here for all of us to learn from each others experience, and if someone has a problem it is only reasonable that they monitor and respond to thier own post.
Sorry, typed too fast. Should be "make the game even more wonderful"
Wade, to me I come to the forum to learn things I didn't know, get ideas, and try to help make the even more wonderful than it is. I think if you're going to post, especially if you rant you should monitor your post because you might learn something.
Supreme Shogun, I'm sure what I'm suggesting could be modded including the tags you are talking about. I think I even know how to mod the xml to do this, but I think something like this would be better included in the mainstream game than as a mod you can't use in the metaverse.
Alright, I'll do that in the future. I wonder what happened to the original poster I haven't seen any further remarks from that individual.
Wade, I mean you type half of the post you wish to make to create the post, then type the rest as the first reply to bump the post.
Wade, I know I'm guilty of only putting bump and I understand your desire for an additional remark instead. So what if people just did thier post as a 2 parter. That would cause the post to bump, and not look so odd.
I have a post that I submitted 57days ago, and never hit recent.
I agree with Marcathonas, I have never had a post show up in recent no matter how long I wait unless I bump it myself.
I just go and attack someone's ship. Works everytime.
Pierpoint, I have civ2 gold that is probably the source of confusion here. I also have civ3 and 4 so I do understand what you are saying. I think civ specific techs stand out more in civ4.
Pierpoint yes that makes sense, but if I remember correctly civ2 did not have civ specific techs so much as civ specific units. Such as F-15s for Americans instead of jets, panzers for Germans instead of tanks, and samurai for Japanese instead of knights.
That's good to know but I've never seen it in the forum.
I think maybe give an option similar to selecting political party for custom races. For example choose your race orientation. War, Exploration, Science, Space Travel, Bio Tech, and so forth. Yes it should be very costly to trade these techs if that is even allowed. Also this would be different from alignment techs because only that race may research that tech tree.
It would be nice to see race specific techs for all races. First of all it would create a better sense of individuality between the races, and second it would give people more reason to try different races. While the laws of physics remain constant, not everyone will have same perspective or understanding of those laws. For instance the Drengin being a highly war-like race would be more likely to create unique weapons tech that would not be available to any other race regardless of alignment, be
Noise aside I also mentioned engine trails. Unless you have some super-efficeint way of producing energy all engines will leave some sort of exhaust trial, vapors, smoke or something.
Wade you need to read more at space.com and you will find that space is not a true vacuum.
All of the tech I have described with the exceptions of shields, lightbending, and phasing are very real modern tecnologies currently employed by all banches of the US military. Submarines are underwater you couldn't possibly hear them from the surface. But with the proper listening equipment and training you find them while on board a destroyer by listening for thier engines, or looking for signs of EM.
Damiun you're right space has no noise. However all engines and generators do produce noise. Even your computer produces noise from its power supply, hard drives, and rom drives. Generally the more powerful the device the more noise it produces. There are steps that can be taken to reduce the amount of noise made, however with the proper equipment you can always detect sound.
Yes the Cloaked ship would have to have first strike ability unless the defending ship has adequate components to detect it first. Of coarse I realise it will need extensive playtesting and coding which is why I suggested the option for the future expansion.