I know Frogboy has said in the past he will not include cloaking in GalCiv2. I also know that many players incuding myself would like to see cloaking in the game. So I propose a compromise. When the expansion comes out create an option to enable/disable the cloak/anti-cloak tech trees and components. This way the people who don't want cloaking are happy and so are the people who do want cloaking. Personally I think it would be more challenging to try to track down ships I can't see until they at
Onikazi
I use McAfee and have no problems. You just have to click "allow entire script this time." At least with this message you know your protection is working.
I agree it isn't much fun to be a superpower. There's nothing like taking on a superior foe and it's even better to beat him. I don't have a problem with after some time and effort being able to eventually bombard a planet or star to dust. But I think it would be too overpowering to dest
As far as game code is concerned the devs can create whatever limitations they like, but I still don't like the idea of destroying an entire planet. No mater how you look at it any technology that that allows you to attack a planet from a ship or a starbase would also be effective against other ships or starbases. The only difficulty would be hitting other ships and a fleet only increases your chance of doing damage. The Death Star from Star Wars is ap
I'd like to see orbital platforms as a defense. Then an invader couldn't just send in a transport to invade a well developed world and you wouldn't be forced to leave fighters in orbit around key worlds.
I don't know about destroying an entire planet. A planet is a massive thing if you have enough firepower to destroy a planet then you would go through fleets of ships like a hot knife through butter. No one could stand against you.
This is not as bad an idea as some of you think. Does anyone here remember "Stars!" or "Birth of the Federation"? Those games allowed you to bombard planets as well as invade. Your bombs or planetary assault ships decimated a certain percentage of population and infrastructure per turn. This allowed you to soften up a planet before invading so it wouldn't take as many troops to be victorious. But if you truly hated a civilization and wanted to wipe the
I'd like to see: 1. lights with lighting effects 2. vapor trails and other engine effects 3. the ability to adjust camera angles on the main map 4. weapons and sensors that do not change size when you use bigger hulls (defenses, life support and engines should change size) 5. a way to retrieve ship designs from past games so I don't have to start from scratch everytime I start a new game 6. more available space on large an
This is the first time I've ever posted in a forum. I'd like to start by saying that GalCiv2 is a highly addictive game with a lot of great features and it's extremely obvious a lot of effort went into it. That said there are also some important things I think could be improved in the game itself without being forced to mod it. Ship customization is one of the key selling factors of this game. At first fumbling my way through I was overjoyed with my o