Bingjack

Bingjack

Joined Member # 2363085
3 Posts 61 Replies 15,906 Reputation

Id just like to make a feature request, that i have honestly, no idea how tough it would be to code in, but it would allow for some really striking ship and component design. I would love to see support for transparency/opacity maps on the models put in. That way, components with complex, broken shapes could be put in, without having to actually resort to the prohibitive amount of geometry it would take to model them....and also, semi transparent "energy fie

2 Replies 3,324 Views

3D Studio Max is a $3,500 program. Maya costs even more. I'd love to fiddle around with adding new models to the game, but I'm not going to spend over three grand for the software. Are there any other options for someone who just wants to mess around, not sell their mods for a million dollars? ] A single user license for

40 Replies 44,671 Views

It looks interesting in a lot of ways, but it would be better if it was "Galactic" society, or somesuch . Remember, living day to day life, building up my world around me, organizing my environemnt, mowing my lawn, working...thats what I do everyday. I dont need to pay to do it in a game The player created world elements are really intriguing, but only if they have a fantastical edge to the

34 Replies 35,611 Views

Brad already did address it in a big article he posted..."Realism in Space Strategy Games"... Link Basically, Realism always takes a backseat to Fun. Get over it. (He said it nicer than that though )

15 Replies 6,116 Views

Bingjack, I don't want to contradict you here, but can you give us some details on what level of diplomacy you're at that other races will trade weapons/defense techs with you? I've played several games -- some I'm in the lead overall and some I'm pretty far behind, but I have NEVER seen a race -- major or minor -- that is wiiling to trade an offensive tech. Last night I j

30 Replies 27,092 Views

The AI in all liklihood is probably NOT out researching you that badly, but they are out TRADE-ing you. The AI opponents prolifically trade amonst themselves, so in some sense, youre competing in research against all of them. You too, however, can choose to trade tech prolifically. Diplomacy is a viable option in this game, and some might say mandatory. However, the AI traditionally eshews reseacrhing some very powerful techs t

30 Replies 27,092 Views

The AI in all liklihood is probably NOT out researching you that badly, but they are out TRADE-ing you. The AI opponents prolifically trade amonst themselves, so in some sense, youre competing in research against all of them. You too, however, can choose to trade tech prolifically. Diplomacy is a viable option in this game, and some might say mandatory. However, the AI traditionally eshews reseacrhing some very powerful techs t

30 Replies 27,092 Views

Sorry if I sound grumpy, but I'm getting sick and tired of all the anti-Starforce propaganda. There's some fantastic games that use Starforce, and it's extremely sad that people are not buying them, just because of Starforce. . As long as were being grumpy, Im also a little sick of hearing the Starforce apologists chime in with their pre

309 Replies 527,025 Views

IT would have been nice if in their "apology" they could have gone the whole thing without again brushing off the incident as part of the vast conspiracy by organized pirates against them. Indeed, THEIR mistake/criminally negligent attack was part of a "planned action" by all the people who "hate" them. You dont have to be a pirate to not want Starforce on your system. Nor do you need to have empiracal evidence of SF ever actually causing a problem. Indeed, Im pretty sure th

309 Replies 527,025 Views

Starbases are Uber. With a pretty reasonable effort, you can put together a military starbase that is nigh-invulnerable to attack and gives great bonuses to any of your ships fighting in its sphere of influense. As such they are remarkably useful tools in both defense of key planets, and invasion prep. When youre not at war, some of your planets should always be building constructors to build and upgrade economic bases to magnify the effects of your more productive planets. And bea

6 Replies 6,426 Views

Let me get this straight. You played the game on the highest difficulty levels, it was really hard, and this is somehow confusing? Isnt this the way games are supposed to work? In any event, as others have mentioned, at every intelligence setting past "intelligent", the AI is the same, but it gets bonuses that you do not (cheats).

12 Replies 12,743 Views

O. M. G. Thats the most evil thing Ive seen in quite a while. Anyone who had any lingering doubts over the malevolence of Starforce should be able to rest assured they need to be squashed on Principal. Attn game developers. I hereby pledge never to purchase another game utilizing Starforce copy protection, or any re- branding or reorginization of the product thereof. I dont care how many graphs, charts, or power point display

309 Replies 527,025 Views

IM not entirely sure Ive manged to communicate my notion of things here. Perhaps some are reading more "ambition" into it than I intended. With few exceptions, most of the modifications I propose here are purely cosmetic. Art assets are easy, albeit time consuming to do. The only area Im over my head in on is the adding of the race specific techs. That would likely require additional material, like an sdk beings released by stardock. But theyve already mentioned that addition

30 Replies 32,802 Views

I'm having trouble understanding how you intend on making an internally-consistent mod with such startling complexity and ambition when you feel thinking about it is impossible. Will you even allow the use of the ship designer, since you intend using iconic designs from various franchises? You are fre

30 Replies 32,802 Views

I'm having trouble understanding how you intend on making an internally-consistent mod with such startling complexity and ambition when you feel thinking about it is impossible. Will you even allow the use of the ship designer, since you intend using iconic designs from various franchises? You are fre

30 Replies 32,802 Views

Space is not a two dimensional plane with finite barriers the way it is in the game. Its very much the opposite of that concept in terms of "realism". The point is is that wildly complex concepts are streamlined and over-simplified for fun and economic gameplay. A Borg Cube is that races "large or huge" class ship. An Imperial Crusier is that factions "large or huge" class ship. Even if the actual dimension of thoseships within the cont

30 Replies 32,802 Views