A dozen Iconus ships coupled with a Progenitor and a score Light Frigates. There, your shields are pretty much guaranteed to never fall below 50%, together with antimatter. God, Advent is overpowered :P
The_Regicide
Pervasive Economy, the TEC ubertech that gives you credits every time someone spends credits in the game. By my experience, it is exactly that. Someone buys a metric freighterload of metal for 2000 credits? You get credits. Someone builds a capship? You get credits. ETC. Don't think it applies when someone buys your head on a silver platter from the pirates, tho.
Yeah, it absorbs you. This and GalCivII have the uncanny ability to completely steal a free sunday afternoon from me. I played a whole heck of a lot of games, including a pretty huge number of RTS, 4X and RPG games, and none that I know of can make me sacrifice such a huge chunk of time playing them, then going to work and sketching ship designs on contact sheets or writing down fleet compositions on pieces of paper on the tram :P
How did you manage to build two cap ships without noticing the Logistics tree?
You fail at inventing Starclad :P
Not by much, I hope. DotA sucked bigtime, IMO.
A general "Thanks for making this game" reply
Frogboy is helping me find out wether the number of nerdgasms per day I'm allowed to have is limited or not.
[style=Borat] Very nice! Great success! [/style]
Will there be Virus Bombs? I so wanna act like Horus on Isstvan III very often...
Wormholes don't work that way.
When regarding the target, it kinda boils down to mitigation, doesn't it?
Axe this post, forum farted.
Go Big or Go Home is a whole lot easier than it sounds :P
I hate having to refresh every single thread I go to. Every time I click a thread anywhere, it shows me how it looked like last time I was looking at that thread, unless I never saw that thread before. I have to hit refresh every single time to see new posts... That, and I still have no idea where I can modify my profile, time settings etc...
Sum up all the bonuses like Advent extra mitigation research and Iconus 33%(which basically amounts to mitigation).
So instead of building a refinery, one should build six extractors? Cool! Or it would be cool, if one was not limited in the number of possible extractors by the number of available asteroids. Since six extractors cost 1500 credits, the same as a refinery, the actual cost of the refinery is in it's 125 metal and 175 crystal. It is worth building when there's no more room for expanding. And I still don't get where exactly is Advent given the short end of the stick here...
I think 25 Destras with 12 Iconus would win, because Hoshiko repair is not very potent against focus fire, and Iconus can use repulsion whenever their shields get low. Meanwhile, Destras pump out an almost ignore-worthy AOE DPS that can add up and cost the enemy much antimatter on repairs. The Advent are enjoying about 82% shield mitigation in the meantime. If they both have equal resources and equal ratio of HC-to-DC(Heavy Cruiser to Defense Cruiser), I think Advent would win. Convincingly
Maybe some kind of official unveiling of the expac, the name, some features etc?
Advent have an easy time against Hoshiko cruisers because Iconus Guardians and the shield restore ability outdoes Hoshiko repair and Dunov shield restore ability, so they win by attrition easily. No special planning required. Vasari have the hardest time, as the hull is often repaired while the shield is still in place, negating a big chunk of the damage of Vasari phase weaponry. Use light frigates against support cruisers and you should be fine.
I am quite partial to the Guild Wars style with regular patching and several stand-alone campaigns. The game had six core classes, each with 75 skills. Every additional campaign added two more classes wit 75 skills, and gave 25 new skills to the six core classes. The core classes had 50 core skills, skills that were accessible from every campaign, and each campaign then had 25 skills unique to that campaign. To have a character of a certain core class able to get all the class skills, one had to
This isn't a thread about aesthetics, is it now? We have a separate thread for that. In this thread, we talk about the balance and functionality of the TEC ships. I'm very happy with how the TEC look and sound right now. What I'm not happy with is some of their capship and ship abilities.
Mettra is hereby awarded 42 awesome points.
Don't forget that Advent get to have +10% approval, meaning a 10% bonus to all resource gathering.
The Greeks used a weapon known as Greek Fire to burn down enemy ships, and sometimes even on land battles. Today, the recipe for Greek Fire is a mystery. We now have Napalm(and all it's derivatives), but we still have no idea how to make Greek Fire, or mimic many of it's properties in modern fire weapons. Now imagine if the Greeks conquered Rome, spread it's borders to Asia, colonized the Americas etc without war. Imagine if there hasn't been a single conflict for the past two thousand years