[quote]apknullare it is a TC(total conversion). Also the spacecraft dont look like aircraft! They look like realistic assumptions of future space combat craft!I'm sorry, but that's just not true. First, they are not matt black (stealth approach) so you could see them coming from a couple million kilometres away and just pick them off with a laser. Nor are they mirror-polished (defense approach) so the aforementioned lasers would have no trouble in making them look like a melted swiss cheese in a
The_Regicide
The Sequel - CAPITALS To keep things short, I agree on most counts, but I'll just outline the cases where I don't. ADVENT Radiance Animosity is currently an obscenely powerful anti-AI ability, and only moderately useful in multiplayer(I found out that ordering a phase jump will break the force fire). If it did what you suggest, it would be stupidly powerful, Subverter style. I have no idea what should be done. What could be done is change the ability to reduce the accuracy of
OMG WIN! SERIOUS WIN! YOU'RE WINRAR!
In my head(and the various bits of paper that are meandering about my desk) I have fleshed out the GTA and PVN factions, complete with ships, strikecraft(and roles), abilities, mechanics, buildings and technologies, even superweapons. I even added a few ships to the Vasudans, and sketched out buildings for them. Shivans, well, they're more difficult. I have a superweapon, three buildings(one of my own design plus the Comm Node and a Shivan Knossos) and that's about it... There's also a few q
The game can be legally downloaded and played, but it can not be distributed, and it's IP can not be used to build anything that is capable of making money. So no, noone can make a sequel, or feature it on the gamer's monthly DVD. I tried to hunt down the license, but came up to several dead ends. One of the dead ends suggests that some dude whose name I forgot who lorded over all of Volition holds the IP. Another path lead to Interplay being the owner. This path now separates into one that
Well, here I am... Note that all these changes should be viewed as a set, not separately. They're al intended to function together, otherwise you'd end up with a whole lot of broken things. So when commenting or contemplating my post, bear in mind you're supposed to read it all first before thinking about it. This also goes in with what innociv wrote and what I agreed to in the technology thread. Also, balance is not an end-goal, it is a process. These changes I am suggesting he
OMG, LIEK, TL DR DEWD! Actually no. I read it all. I agree with a fair bunch of things, but I think I've got some better ideas to go about some of the things... I have to go to class now, so I'll write up a reply from my mate's laptop once there...
Search before you post! Seriously! Now we have two Freespace mod threads, both with replies... P.S. I still have those ideas bouncing around the inside of my head, if someone wants to start making a mod, call me up, ok?
The thought of steampunk makes me wet, but these models don't. They're not... steampunky... Except for the blimp, which lacks a few dozen pipes and dials, maybe even some gears... But kudos for the effort, I'm watching out for this one!
I love pirates! I really hope they get their old-version Kol with all the piratey spikes and bitz...
No, that would remove a fair portion of the decision making process... Right now, when you're tapped out, you need to actually inform yourself and make a decision wether to commit your forces or not, as losing them is very,very costly.
[quote]It's just not feasible anymore unless you want a poor quality game.[/quote] How the hell do you figure that? I'm gonna go out on a limb here and say you're full of it :P I just can's see how the price can rise like that? The market is growing, so the price must grow too?
How the hell did this topic get so lop-sided? We went from discussing Long Term development ideas to trying to rationalize and find a reason for using subscription fees... WTF? Please, pretty please with a great sugar-frosted caramelised cherry on top, stop trying to promote subscription fees as a good idea.
It's why the Imperial Guard exists.
[quote]Vasari do it with scouts rather than colony ships.[/quote] That line can SO be used out of context!
I'm sorry for my last post, looks like spam now. I wanted to say something, but I was attending class at the time, and had to go... Anyways... General Price mark-ups for new ship techs? Definitely for it! Something like 2x sounds good, yeah. But I don't like the idea of splitting them in two... Upgrades? Upgrades could use to be more tangible, especially that whole planet-bombing set. This is a good idea, but I feel more can be done, for example, change the role and mechanic
Progenitor with level 3 shield, Guardians with extra shields and infinite antimatter... Invincibility. Use whatever offensive ships you chose to. Hell, use Defense Vessels to take down Caps, you have the time...
[quote]maybe, but now there is absolutely no reason for anyone to play anything other than Advent.[/quote] I fixed that for you, Kruelgor. leadhead, there shouldn't be such a thing as a "late game race". Across all tiers, all races should be equally potent, just potent at different stuff. In 1.03, the Advent were a gamble to survive the first 20 minutes, and then they started to rule. In 1.04, they just rule. Nothing compares to Progenitors with Guardians and Light Frigs...
I'd just like to say that I really really agree with pretty much everything.
Gaunt said something along the lines of "Why else use atomics unless your only goal was complete devastation? There is no conquest with using atomics, only destruction." ...or something very much like that...
So a patch comes out, Vasari gets nerfed, Advent gets buffed, and you make a post saying "Yeah, that was good, now buff Advent some more and nerf Vasari some more!" What the..? I still say Advent is bloody imba. Now more than ever because the "sweet spot window of opportunity" has been shrunk, and now has barbed wire all around it...
Prepare to start disliking Stars and Wormholes... Also, if you want a whole big lot of planets in your game, Vasari is the way to go.
Aeria looks weird, but I suppose it's supposed to... That's about it, I love all the other designs.
Why do people still think minidumps are THE ISSUE?
Freighters have weapons?