Edit: Sorry for the huge fail quote here. Maybe I'm just tired (got it to work earlier), but I just can't seem to locate where the screw up is.
It's not that I'm not used to forums. In fact I'm an admin on 2 forums, moderator on another and excluding this one a member on 2 other forums which I visit on a regular basis, with an account on probably 6+ forums. But this quite thing here really is unique compared to what I'm used to. And again maybe I just can't find it, but the lack of a multi-quite function really is annoying!
Anyway I'm sure you'll be able to make out what's been posted here.
I'll see again tomorrow after getting some sleep if I can see where I screwed up here.
yes Entrenchment and Diplomacy are worth it (Trinity just brings them all together in one package so buying the xpacks on their own is cheaper Trinity=$40 vs Entrenchment + Diplomacy=$20)
as for the rest of the content, it all remains the same, but yeah the starbases in Entrenchemnt really changes the tactics (Diplomacy changes up the way the AI plays and is much harder to some degree to deal with)
Yea I meant Entrenchment and Diplomacy ofc. Was looking at them on Impulse earlier. Maybe I should buy and DL it over night.
Try the randomly generated 1v1 map. Although it will occasionally gimp one of the players (it is random, after all) it usually produces a superior scale and distance for a 1v1 fight. You're not too far away to rush, but not so close as to make a rush mandatory.
I'll give that a whirl after my current game. Went for that agamemnon map(?) the one with 3 stars and some 20 planets or something. And it seems I've become better at expanding, already having 2 asteriod belts, a metal extractor captured, and about to take my second planet, while the AI has starting planet and 2 asteriods. And I believe I got my asteroids nailed before he did. But that map looks like it can be really really fun, since it's a bit bigger so I'll get time to play around with techs and different ships a bit more.
Starbases are definitely better investments than turrets, not only because they actually can be upgraded with other roles than just pure military. Still, you need to put repair bays next to them because losing a starbase is huge, so every hit point counts.
Other roles you say? Anything that would bolster my economy or something? Is there perhaps a page to read about the Starbases? I'm sure I could find it by searching a bit, but if you (or anyone else) can be bothered to link it I'd really appreciate it. Getting late here so thinking about going to sleep in not too long. 
[quote who="DirtySanchezz"]This game has a learning curve, so don't worry too much about your first couple games. My advice is to play with no more than 2 capital ships (they are really support ships--not fighting ships) and to make your first capital ship the one that can colonize--the mothership (Akkan, Progenitor, or Evacuator depending on your race). At the start of the game, the very first thing you should do is build your capital ship factory if it is not already there for you, then build the mineral extractors if they are not already there. Then order production of that colonizer capital ship (the first capital ship is always free), then make 3 scouts and have them start scouting. Send the capital ship to your nearby asteroid first because it gives you the best bang for your buck early on and is lightly defended.
So, don't build more than 2 capital ships unless it's later in the game and you already have a large fleet. Instead, focus on spamming out your race's Long Range Frigate--LRM, Illuminator, or Assailant. Long Range Frigates provide the best bang for your buck. Also make a couple support frigates to help them--flak ships (anti-strikecraft), a few carriers with fighters (to fight strikecraft), and perhaps a couple of your race's support ships (Hoshikos if TEC, Guardians if Advent). But the bulk of your fleet should be Long Range Frigates.
Try to focus on expanding quickly and early. Also remember to always level up the population on your planets (1 for an asteroid, 2 for a planet) or it will drain away your money.[/quote]
Thanks!!! Exactly the kind tips I was hoping for! Although I like that war ship for my first capital, since after just a couple lvls it can take SO much punnishment. But I guess this depends a bit on the map. If the AI isn't that close, you can take it a bit slower and use the warship to clear out a couple asteriods, while you get that regular colonize ship in the meantime.
And yea I did the misstake of not upgrading population after taking a planet/asteriod, and was wondering why my gold was suddenly coming in so slowly. Quickly realized why though, but the damage was already done so to speak.
[quote who="DirtySanchezz"]You should also learn how to Focus Fire. Focus firing is when you order all of your ships, at least the fighting ships like the Long Range Frigates--to attack individual targets one by one. So all of your LRFs will fire on one single ship until it dies, then the next enemy ship. You'll find that you can easily knock down AI capital ships if you do this and if you have a large enough fleet.[/quote]
Yea I'm familiar with focus fire from other games. Played quite a few strategy games and such where focus fire can really save your ass. But so far it's not AI ships that has caused the most hassle, but more a combination of those light frigates and masses of strikecrafts.
[quote who="DirtySanchezz"]I know you're far away from ever coming online, but do note that online multiplayer games with all human players do not take forever to play. (This is a common misconception.) It really only takes 1:15-1:45 on average for a 5v5 game. (Why is that? Because you don't have to kill all 5 of the opposing players by yourself and when the losing team realizes that the game is lost, they will just surrender by quitting the game, allowing players to start a new competitive game where the outcome has not yet been determined.) You can also come online to play comp stomps--humans against the computer--which might be a good way to receive advice from other players.[/quote]
That was actually something I was getting worried about. If a noob takes over 3 hours against a computers, how the heck would it be with online play, especially if several of the other players also are new to the game. 
I'm not sure how they were marketed in the EU, but Entrenchment was the first expansion that focused on the defensive aspects that the base game was largely lacking (so they added those starbases, mines and a bunch of other goodies for those static defenses you're fond of). Diplomacy was the second expansion, and basically buffed the also rather lacking diplomacy system and added a bunch of new incentives to focus more on civic aspects of the game. Trinity is the kind of "Gold Edition", which has the base game and both expansions already included. If you already have the base game, just get the expansions separately, it will be $20 for both. If you are not sure what version, check the research tree. The base game had three research trees, entrenchment four, and diplomacy/trinity 5 (they added one in each expansion).
Well I only saw the normal sins game, no expansions or gold editions or anything. Maybe this game just isn't that popular in Norway. 