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Best Late Game Demigods

Best Late Game Demigods

I recently talked with one of my mates who are the best late game DGs for Catarct. My personal list goes like this

 

1. Erobus

Strong in flag capping and holding , just use mass charm cap and go. Furthermore Bat Swarm II or III provides superior ability to flee and chase enemy DG. Only his "lack" of Area Damage is a significant con.

2. Oak

Because with shield ur not interruptable Oak is very nice for flag capping and holding and ur somehow just unkillable if u have a port or potion with u. Shout is very nice to interrupt enemy DGs whily they r trying to cap a flag or try to use potions and ports.

3. Beast

Just the fact of his superior damage dealing ability hes perfect to hold a lane, killing minions and killing demigods. The instant stun helps btw very good interrupting DG while they r trying to cap flags or use ports etc

4. Torch

Just like Beast Damage output above level 15 on torch with ice and fire is perfect to help ur minions passing their way to the enemy citadelle. Also his 2 interrupts can help alot holding and capturing enemy flags.

 

What do u think? Who ur best lategame DG on cataract ?

9,696 views 57 replies
Reply #26 Top

Erebus

UB

Oak

Sedna

The list ends here :D

Creep TB? UB will do the job (ooze+plague), well, acctually those 4 DG are the best picks overall, so its obvious they r the best late DGs.

 

Reply #27 Top

Quoting Kokujin, reply 26
Erebus

UB

Oak

Sedna

The list ends here

Creep TB? UB will do the job (ooze+plague), well, acctually those 4 DG are the best picks overall, so its obvious they r the best late DGs.

 
End of Kokujin's quote

LOL UB is one of the worst demigod who can deal with lot of creeps

Best late game creep handler is ROOK on 3v3

When rook team is losing, just build towers around the flag that is in front of the citadel and otehr 2 will defend the side flags.

And when rook team is winning, just whore the towers and build 8 towers around in front of the enemy's citadel, enemy creeps will be just stuck there and our creeps will do the rest

Reply #28 Top

Quoting TB_MasteR, reply 27



LOL UB is one of the worst demigod who can deal with lot of creeps

Best late game creep handler is ROOK on 3v3

When rook team is losing, just build towers around the flag that is in front of the citadel and otehr 2 will defend the side flags.

And when rook team is winning, just whore the towers and build 8 towers around in front of the enemy's citadel, enemy creeps will be just stuck there and our creeps will do the rest
End of TB_MasteR's quote

You can disagre with me, no need to "lol" at my face, ok?

I don't know why u describe a game with Rook on the late game, he should have lost already... we r talking about competitive games right? You will now tell me that a Rook can take an UB late game? Even with a tower farm? 1v1 scenario, course.

Reply #29 Top

LOL UB is one of the worst demigod who can deal with lot of creeps
End of quote

ooze + post mortem. if there is still a problem with dealing with alot of creeps you are doing something wrong.

 

Reply #30 Top

I've noticed that plague replaces the post mortem effect. Am I just making this up?

Reply #31 Top

Quoting StAcK3D_ActR, reply 29

LOL UB is one of the worst demigod who can deal with lot of creeps
ooze + post mortem. if there is still a problem with dealing with alot of creeps you are doing something wrong.

 
End of StAcK3D_ActR's quote

This.

Reply #32 Top

An ooze UB is one of the best creep controllers in the game. Why else would that be the counter to minion builds? Rooks towers are shiite when a minion erebus comes rushing at you. Ooze kills all of the minions around him plus concentrated <--- keyword) dps on other demigods.

 

Reply #33 Top

Quoting Pod808, reply 32
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End of Pod808's quote
We're talking late game rook, he should have hammer slam, which one-shots minions. Even if you get morale the boulder+hammer slam combo is still going to hit the majority of your minions for 2k and the siege hat does about 250 damage a pop in a small AoE. Towers hit for over 200 damage a pop on minions, quickly dispatching any hammer slam/trebuchet survivors.

Reply #34 Top

As for holding creep lanes against giants, towers simple get outscaled by upgraded reinforcements. You only real hope of defending against double creep waves at the front on cataract is letting the enemy take your valor flag and then pushing them off over and over and over again until the flag bug kicks in and they lose their own valor flag so you're fighting 1800 HP giants which do piddly damage instead of 2200HP ball busting ones.

If the other team invests in upgrades not even rook is going to be able to handle 2400 HP giants with cats, a double creep wave is going to drop towers faster than you can build them and wading through the giants to slam the cats is going to be suicide if the other team waits for you and interrupts or even worse holds you in place with a stun or stun chain.

Reply #35 Top

As for holding creep lanes against giants, towers simple get outscaled by upgraded reinforcements. You only real hope of defending against double creep waves at the front on cataract is letting the enemy take your valor flag and then pushing them off over and over and over again until the flag bug kicks in and they lose their own valor flag so you're fighting 1800 HP giants which do piddly damage instead of 2200HP ball busting ones.
End of quote

At least until September second :P

Reply #36 Top

Erased

 

Reply #37 Top

Oak: Best late game demigod on any map

Beast: 2nd strongest late game demigod on any map

Auto attack regulus with proper build on Cataract: A monsterrrrrrrrrrrrrrrrrrrrrrrrr at late game. It gets to the point where you can crit for 1,200+ dmg in 1 shot, and tank beasts 1v1 and laugh at them. With wand of speed and maim and the straight away corridors of the map, you can chase down enemy demigods and murder them easily. Add a mage slayer and normoths ring for +20% life steal as well. 20% on a 1,200 crit is yummy. Only downside is lack of stun / interrupt

erebus is strong early -> late mid. end game he loses his steam. but on cat he can bat swarm level 2 from china all the way over to your portal on cataract, which is a game changer.

Rook is the best demigod in the universe from early to mid. And even more nasty on cataract than any other map. He's the best dg on this map period. Late game he becomes a target though.

Sedna late game can never die........... period. But doesn't have too many DPS options, which is where she fails.

 

Reply #38 Top

Had a 42 minute long game today as Oak+EB vs. Sedna+UB. It was fairly even overall and from my perspective we were slightly outplayed, but we held on until we got giants and won quite definitively. There were very few kills until the end so it wasn't a crazy artifact fest.

That game just really reinforced my perspective on Oak. The bottom line is that late game he's restoring 2k+ chunks of health and mana off of reinforcement waves and his own reinforcement waves are empowered by the heals and attack speed/run speed increase.

Not only do spirits allow Oak to get full mileage out of items like Ashkandor and the Bulwark, Oak's massive buffing and healing capacity allow him to also get a greatly modified benefit out of reinforcement upgrades. He can shield himself and teleport home in front of your face, his damage is second to none, and he has the most effective interrupt.

If you can survive to 15+ without feeding, Oak is the best, period.

Reply #39 Top

Quoting Obscenitor, reply 38
Had a 42 minute long game today as Oak+EB vs. Sedna+UB. It was fairly even overall and from my perspective we were slightly outplayed, but we held on until we got giants and won quite definitively. There were very few kills until the end so it wasn't a crazy artifact fest.

That game just really reinforced my perspective on Oak. The bottom line is that late game he's restoring 2k+ chunks of health and mana off of reinforcement waves and his own reinforcement waves are empowered by the heals and attack speed/run speed increase.

Not only do spirits allow Oak to get full mileage out of items like Ashkandor and the Bulwark, Oak's massive buffing and healing capacity allow him to also get a greatly modified benefit out of reinforcement upgrades. He can shield himself and teleport home in front of your face, his damage is second to none, and he has the most effective interrupt.

If you can survive to 15+ without feeding, Oak is the best, period.
End of Obscenitor's quote

I watched that.
Surge of Faith + Divine Justice + Minions starts to get strong after level 10, really badass at 15+
The burst you can deal at your crystal with Erebus+Oak is huge. So you guys forced them back and then reclaimed the lanes. And you probably outheal a sedna easily with Surge+Divine. The combo does AoE for 600, boost all friendly units by 20% and also heals you for every kill. Late game Oak is a nightmare.

Reply #40 Top

Surge is nasty. Surge a lane, cap mid, surge other lane, run back and forth haha. Once you get surge 2 you basically are a leveling machine.

Just one small perk of playing oak

Reply #41 Top

Well i would say the biggest change is oak, when he hits level 15, he gets much more powerful compared to mid and early game Oak because of all the reasons mentioned above.

Ub and Ere are very good late game as well, however the change in level 15 is not as drastic as Oak.

Ice Tb becomes much more useful with long skill interrupts and 3 sec freeze. So i think even though he is still weaker than the other 3 demis, he has drastic change.

A speed fire Tb is good for capping flags and runing around to keep the troops away. But i think only speed fire is useful for late game.

Sedna is good for 2w2s to cap but on a 3w3 match it would be harder for sedna to cap dap. Since it is very hard to kill sedna with only 2 demis late game, but on the other hand she cant spike no damage on 3w3 and she is killable.

Reg is at his best during mid game while he is not as useful at late game. Mid game his slowing mines and betrayer spikes aoe damage better than any dg including tb. Espcially regelus with staff of renawel can do wonders in mid game. However he lack escape mechanism on group battles, so he is not very preferable for high level games. 1on1 encounters he can always get away thanks to mark of betrayer.

Rook is one of the best demis late game too. His stun time increases, he gets 1.5k dmg on hammer and slow, and posion arrows on top of that. he can tank quite a lot of damage. Rook has the highest Dps after Ub late game  and towers are great for teleporting espcially late game. So i think rook has one of the best level 15 skills along with oaks skills and Ub's acclimation and Ere's mass charm. I take rook as the best baiting demigod, which is very important for high level games. It is usually very unlikely that someone would get a kill without a succesful baiting.

Qot is just unfortunate about level 15 skills. She is in her prime time in level 7  and 10. Then apart from the last rank mulch, she doesnt get anything useful and mulch is not as useful in 3w3 games.

Reply #42 Top

If TB could auto-attack as fire he would really be one of the best late game DGs. The perma 15% run and attack speed boost is fantastic, he only needs one helm for nearly infinite mana, he has good burst and he can really customize his style after level 13, but it's just not acceptable to be completely unable to autoattack a fleeing target.

Reply #43 Top

Its depend of items u got and what lvl. I think ere/oak/ub are the 3 most powerful DG at the end. I think its OAK the 1st one becaue with shield, max damage, max health/mana when someone die and peni....oak could be a pain to kill. U kill one demigod and u become full hp/mp and u can go kill another one demigod.

Erebus is nice but become without mana after one 1 vs 1.

Ub is strongh but at the end...even with -40% atk speed...when ur oppoment got 0.50 atk speed he will be at 0.75 maybe. So the difference is not high,

BUT give UB and oak, askandor, bulkward of the age, all father's ring, mage slayer  and other item (doest care) i think oak will be the winner ;p.

Reply #44 Top

Actually I've been playing with UB a bit more and I *think* that with an orb of defiance I could beat a level 20 oak with a level 20 UB very consistently now... ignoring, of course, his ability to bubble hearth at will.

Reply #45 Top

Sedna.  She has the speed to ninja cap every portal flag on the map, and 1000 damage pounce is pretty useful.

Reply #46 Top

Quoting Dielan, reply 45
Sedna.  She has the speed to ninja cap every portal flag on the map, and 1000 damage pounce is pretty useful.
End of Dielan's quote
I would say Sedna is one of the worst lage game DGs in all honesty. Once giants hit the field she can't really wander around the map safely any more.

Reply #47 Top

Quoting obscenitor, reply 46



Quoting Dielan,
reply 45
Sedna.  She has the speed to ninja cap every portal flag on the map, and 1000 damage pounce is pretty useful.I would say Sedna is one of the worst lage game DGs in all honesty. Once giants hit the field she can't really wander around the map safely any more.

End of obscenitor's quote

When I play her, you dont "wander". 

MY best buld starts as a healer, and takes pounce a bit later, but by late game, both are maxed.  She is quick so capping/locking flags is viable if your a ninja.  You are right though that she should not go alone.  I find it best late game to push with your grunts.  You heal them and your allies as you go, and pounce enimy DGs.  Plus you do do aoe when you cast heal, so this further helps you push with your grunt waves.

She is no great 1v1 late game, but surrounded by grunts, she can shine.

Reply #48 Top

Quoting tperge, reply 47
She is no great 1v1 late game, but surrounded by grunts, she can shine.
End of tperge's quote
I would take Oak over Sedna any day of the week when giants are on the field. Same goes for UB.

Reply #49 Top

Yeah, Sedna just doesn't bring the horses past level 12 or so. She is still pretty good support, but she has absolutely no AoE to speak of, and doesn't get any better at assassinating DG's.

I'd vote for either Beast or Oak.  Beast with ooze 4 is really hard for anyone to kill once HP start getting past 7000. No one deals near that amount of ability damage, and -40% auto attack is brutal.

Of course, Oak has abilities that synergize AND scale. Faster attack speed, amplified damage, healing, minions... it just all starts getting crazy when it all works together.

 

Worst though, I"d say is Queen of thorns.  She gets NOTHING past level 10 of any worth. No awesome end game ability, nothing that scales all that well, its just sad.

Reply #50 Top

She gets NOTHING past level 10 of any worth.
End of quote

Mulch3 (level15) is the most awesome skill ever. But that's the only good thing she gets.