I believe that Paul Boyer designed the ship designer. Perhaps he will see your post and offer some suggestions. I would like to see a list also.
Ambermonk
Why don't you post your questions individually on the forum? Then, if you get a useful reply, go to the Galciv3 Wiki and make an entry to help someone else with the same question.
Will it ever be possible to capture & take-over enemy starbases? It seems unreasonable that we can destroy them, but can't capture them.
I'll also note that this game element fails Paul Boyer's basic litmus test for all game elements, it slows an already long game down even more, and - It's not fun!
In the June 5th Dev Stream Paul mentioned that they would like to have full-scale creature animations for all the races, but just haven't had time yet. The Terrans were just the first one that they did. Their Cinematics Department is quite busy right now. Let me make this clear; what I'm hoping for is multiple animated creatures for each race (at least the human-like ones), and multiple animated robots in the style of each race - even the Terrans.
I appreciate your getting this up Island Dog. [e digicons]:thumbsup:[/e]
I'm waiting for the return of the Ctrl-N key as well. [e digicons]:thumbsup:[/e]
I hope this thread will encourage them to fix this issue sooner rather than later.
Right around the initial release, on the 'Dev Stream,' Paul Boyer displayed all the pages of the star names. There were about 25-40 pages of star names ( not in alphabetical order). You could replay that Dev Stream and pause the stream on each new page of star names and look for yours. That's how I found mine.
I play on Large/Huge maps, and I find that the galactic event which slows all ship-speeds by 25% is a real hit on my enjoyment of the game. It seems to make the game long, slow, and boring. Is there anyway to remove that galactic event from my game? Will I have to wait for a mod to come out? Will the Devs remove that event on large galaxies, or at least make that event optional? What say the rest of you?
I don't believe that you can destroy a faction's shipyard without going to war. Once a war is declared, all the other planets of the faction can attack you at will. They can also try to turn other races against you. You will find your freighters attacked, your constructors attacked, your survey ships attacked, your starports attacked, and you will find new enemies at your doorstep. You will have to cut back on research to build still more war ships.&nbs
One area that I'd like to see improved is the advisers. I'd like to see a DLC that provides more people, more robots, and more backgrounds. I'd even like to see the return of some of the old GalCiv2 adviser robots. The ones currently in the game are rather boring, and they are viewed with such frequency which exacerbates the problem even further. A DLC format would be perfect for an enhancement like this. Would other users like to see a DLC li
Does anyone know why there is no June 5th Dev Stream on YouTube? Is there a way to get the Devs to put it on YouTube?
[quote who="Frogboy" reply="5" id="3531023"] It'll be fine on windows 10. Even now. [/quote] Good to know Frogman!
In the two games I've played (both on 'Large' maps) in both of them I led commandingly the whole way, and received scores of 19 & 9.
The problem with the 'moves remaining' data disappearing with a mouse-over on a ship still remains.
I was researching Alliances to get 'Research Alliance' but, when I got there, the research alliance was not selectable. Research Alliance is one of the 'focus' techs, and I believe that it is the bottom of the three alliances. When I was ready to research that 'focus' item, I discovered that the tech item immediately below it had been previously selected and was covering up the Research Alliance tech. I could barely see the outline of the bottom tec
I have reported the same problem.
Very useful & helpful update. Played for 4 hours this evening, with no crashes.
Experienced a 2nd CTD in the last 5 minutes. Again, the sound started to cut out immediately preceding the CTD. The game seems to be extremely unstable.
Experienced a CTD when clicking on 'Idle Ship' in lower-right corner. Had only been playing for 15 minutes.
Thanx Publius, I'll look forward to 1.01 next week.
During a game, I would like to be able to see what the settings for my current game are. Also, as in GalCiv2, I would like to be able to set the direction that my shipyard spawns ships to.
When subtracting the 'expenses' from the 'income' the wrong net income is reached.
When you start a new settlement, the first asset you click on is 'rushed' and you get it completed next turn. For example, if you select 'shipyard' you will have it ready next turn. If you accidentally click on the wrong item, then cancel it and select 'shipyard,' then nothing is 'rushed' and your shipyard will take about 25 turns to complete. This is a high price to pay for momentarily clicking on the wrong thing. While you are still