Steal some ideas from Spaceward Ho!, which should be the model for how to make a space resource game fast and fun. Personal favorite touches: Planets are rated for temperature and gravity, recentered so that your species' sweet spot is listed as 72F and 1.0G. Temperature can be adjusted by dumping money into terraforming, but bad gravity is forever. Heavy or light planets are only valuable as mining facilities, but metal is precious so you end up using them anyway. Almost everything is adjus
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Do MoM. There's already a group doing a semi-sequel to the Star Control series with the approval of the creators of SC1 and SC2. http://www.classicgaming.com/starcontrol/timewarp/
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