RADZ

RADZ

Joined Member # 730937
0 Posts 0 Replies 24 Reputation

An interface that lets you select and move items in 3d space is not to difficult to get a grip on. Firstly everything remains graphically represented, so if you see a ship planet,starbase etc, you point and click, ie, you don't need to know it co-ordinates (people gave up on text based games a long long time ago). Secondly, and this may be the part that may scare our non 3d supporting people, is to select "vacant" location you just need an intereface that shows the x&y , x&z and y&z planes as th

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Hi again everybody, :) I must say, I thoughly enjoyed the many responses to my post. And yes I totally agree that there should never be any sacrifice of AI just to do some "cool" "wis bang" graphic thing. But more and more 3d "IS" entering into other less obviously volume oriented games where once terrain maps were all flat now they have hills, valleys, etc., building have different floors etc., even in flight sims you can now "nap of the earth" fly and who needs 3d terrain in a flight sim

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I think 3D doesn't provide much. Your mouse being in a 2D plane, you'd have to project on a plane in order to click on the map anyway, or use more than move and click, which would get awkward fast if you want to select an empty zone of space as your destination. I understand what you mean, but a mouse can be used to do exactly that. Select a location on one plane and by holding down either mouse button, you could then use it to project up or down to a new Z location. Space then becomes

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I have a 4x where the strategic level is done 2d but the ship/fleet battles are done 3d. Granted there are vertical limits.But unless your trying to "runaway runaway" your fleet battle doesn't need that much hieght to move in. (and if you are trying to runaway the Ai senses this, and asked do you wish to leave the battle area). I use the space above and below by splitting my fleet, have one half go up and right and the other half down and left and the corkscrew affect on the enemy Ai can sometim

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Hi everybody, :) Just a quick question on the mapping used in 4X games; everyone uses 2 dimensional maps. I often thought that space was 3 dimensional. LOL Electronic Arts many years ago put out a game called Imperium, while it doesn't come close to modern 4X's it did have an incredible 3d mapping system where stars, planets etc, floated around on a central axis. You could zoom the map to different levels so that you could view - system, sector, and so on. and it really did give the game

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I've managed to get the set working ingame, :notsure: :d :p >:( :) :) :) :) :) :HOT: by changing the battle cruiser id to that of the "slip" ship ( this was a nice little easter egg that was included in the set) it gives the other races ships to use for the battle cruiser class but the graphic for the "slip" ship player 0 is a bit grainy but alot better than nothing. If anyone reads this and does have the "Akira" class cruiser working "coreships" could you please, please, pl

2 Replies 256 Views

Hey to evereeeeeeeeeeebody :) Does anyone out there know where to get, (or may have) the great, fantastic, amazing, yada, yada ,yada, ship mods that citizen TurgotZ had posted - Betaships??? I've down loaded the set from his geocities page and the battle cruiser comes in $#@!!^&&%$#@!!!!!!!! corrupt. this is ANOYING as the set is totally awesome dudes, and I would like a complete set.

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Firstlty - (BIG) HI to everyone, Secondly - Does anyone know if citizen TurgotZ is still around, I've been using some of his great, wonderful, fantastic, amazing, tremendous, super, sweeeeeeet, ships that I downlowded from his geocities page (betaships) but the battle-cruiser file is corrupt. I've tried downloading the file several times but to no availe the file always comes in %$#@(*^%$#!!!!!!!!!!. This can be frustrating as the set of ships is (see above) and I'd like to have the FULL

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