Dracil

Dracil

Joined Member # 720560
0 Posts 22 Replies 12,410 Reputation

Late game pirates are pretty dangerous. They actually have pretty good tech when I have pretty good tech. And terrorists are certain minor races. They'll do stuff like poison planets, changing its PQ. There are no monsters in this game. I also almost had what I think was the Dreadlord appearing event occur, but I ended the game before it happened.

9 Replies 8,466 Views

They don't. They actually can't distinguish between humans and other AI player. That is a form of cheating and THE AI DOES NOT CHEAT! (except for econ bonuses at levels above Intelligent)

47 Replies 38,360 Views

I believe that's Civ 3's tech trading scheme. Dunno about Civ4. But a lot of the suggestions to restrict AI from trading tech with each other is basically - we want the AI to play dumber. I think the bigger question is, do they always accept every trade they're offered by another AI? If so, then that's a problem, because humans will not accept crap trades from the AI.

47 Replies 38,360 Views

If this were a WWII game, would Japan surrender to Burma in the end? If this were a WWII game, that would be Japan surrendering to Britain, because Burma did not achieve their independence from Britain until 2-3 years after Japan surrendered.

20 Replies 20,514 Views

Because if they built farms, it would make it even easier for me to invade because the low morale would mean I could simply buy off their population to join my army with Information Warfare. Heck, *I* don't build farms until I have a nice morale starbase and/or some morale trade goods.

13 Replies 16,614 Views

Often the AI will refuse to sell you military techs when they feel you're too powerful. Some AIs will always give you crap deals. Terrans and Altarians are particularly notable on this. After a point, the races that do give you good deals will be bankrupt and will give you pennies for your tech.

8 Replies 5,924 Views

Starting conditions? Rare planets, stars, habitable planets. Small map, common anomalies. Very fast tech, 0 victory conditions on. Most civs can get at most low class planet, which makes the playing ground much more even. Drengin and Yor disabled. Diplomacy Econ max Federalist party playing as the Iconians (last time) or Arceans (this time).

1,775 Replies 2,409,102 Views

Some of the claims here seem pretty exaggerated. 1) AI do not trade their tech to every other civ immediately (or near-immediately). This is particularly noticeable when I have a tech lead in the late game and a new minor civ shows up with all my techs, yet those techs still stay pretty much exlusive to me and them. Also if you looked more closely, certain AIs also seem to be shunned and never really get the techs in each game. 2) Bui

54 Replies 37,551 Views

Tech-whoring is how I turned my 33k score to 65k (the one that didn't submit right). I just left the AI one planet while I researched all the techs and reloaded whenever they decided to flip to me. Military wins still seem to give the best scores, so turn off all those victory conditions. So plan of action now is: 0) Turn off victory conditions, tech rate to very fast. 1) Achieve dominance through whatever means until e

1,775 Replies 2,409,102 Views

Sorry fellow diplomats. I replayed my game to a 60000 score, then I reset my table so that I'd have a clean slate with the 60000 points so that it's not diluted. Metaverse then decided to bug, and it seemed like it posted, but it was nowhere to be found. I submit again, and it tells me it's already been submitted before. So I'm back to 0.

1,775 Replies 2,409,102 Views

Besides looking at what technology and logistics each race starts with, there's another thing to keep in mind. Arceans, Yor, Terrans, Altarians, Drengin all begin with a Civilization Capital on their homeworld. The Drath, Iconian, Thalans, Torians, and Custom Race all begin with an Initial Colony on their homeworld instead. What does this mean? If you play as any of the races from the second group, you're looking at the foll

4 Replies 9,245 Views

It's not as bad as you're making it out be, even on Intelligent AI. 1) Research your own branch 2) Buy new techs that a civ researches 3) Sell those new techs to the other civs 4) But keep the techs you researched to yourself 5) You now have exclusive techs that no one else has, while having all the techs the AIs have. And I have no issues getting military techs from the AI. They won't trade it to you *only* i

16 Replies 12,114 Views