The business model gets blamed for a problem that is really about release cadence. Free to play does not only change how you charge, it commits you to shipping content on a schedule, because the revenue only shows up if there is a reason to come back this month. That works in genres where new content is additive. A new character or a new map does not change what the existing ones do. In an RTS it does. Every unit you add is a balance change to every matchup it touches, and a faction i
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