I am running the latest version and all I build are warships with missles. They get more firepower per unit of mass and they have the multi-hex range. I don't construct beam or kinetic weapons. Am I the only one seeing this? Thank you.
perrya555
I agree that displaying mass as integers but actually using decimals is confusing.
Here is a link to a zip with multiple save files. My starting planet is Keleb. https://we.tl/t-kmCCknS7QM I will start a new game and do screenshots before and after.
I destroy the capitol building which then makes other buildings "magically" show up in the available builds. I want to build those so I queue them up and then I can't rebuild the capitol building. Thank you for your observation as it gives me another way to approach my problem.
It appears to be fixed in ver 1.72.
I run verify before starting GC4 SN test. It is now version 1.72 but I have had this problem for the prior 3 games as well. If I do not destroy the capital then I do not see some upgrades. When I destroy the capitol I see the upgrades but not the capitol. I do not have a problem when I destroy the capitol on other planets. Additional comments Can you change the Legacy victory so that when the Balance of Power of the top player is grea
Asteroids for mining that are adjacent to a star can not be entered by a mining ship.
Yes, the planets have leaders. The planets are not precursor worlds. I have plenty of resources and I play synthetic. All my other planets with leaders allow me to increase the populations. All of this occurred in various prior versions to the one I got today. I verify the game files almost every time I want to play the game.
I have been playing GC4 Supernova Insider Edition. In every game I have had at least 1 planet that would not add population even if I built a population point or delivered a colony ship. In my current game, I have encountered about 5 of these bugged planets. I have a save game but I do not know how to upload that file.
I bought this ship in one game but I was unable to figure out how it worked. Does it need to located on the target planet prior to using the precursor ability? Thank you.
I found the post where someone told me how to opt-in to beta 4.5.1. I followed those directions and when I go to Properties, Betas I see the opt-in-update v4.5.2 Release. I select it but I am prompted for a beta access code. Where do I get the code?
Can someone please tell me how to opt-in for this 4.5.2 beta. Did they fix Celebrity Citizen Promotion? Did they fix the Fissure mercenary ship that says it takes up just 2 logistics points when it actually takes 7 points? Thank you.
pandreor, thank you!
I am currently running ver. 4.50. How do I opt-in to 4.51 on steam? Thank you, Perry
Please look at promotion of celebrity citizens because I can not get it to work.
FrogBoy's proposed change increases the pop cap of a planet. The pop cap is separate from building pop, which is a hallmark of the Yor and will not change. The patch we recently installed reduced the cost of building pop for the Yor. FrogBoy, I like your proposed change because now my "Yor" can utilize all the hexes with +pop bonuses. Thank you, Perry
Please look at the celebrity citizen galactic tour promotion. I have never been able to make it work even though I have more than adequate resources. I need to review the tech trees because I missed this. I don't play the Yor in the game, I play a custom civilization with the Yor robotic base population. I just looked through the Tech Trees and I did not see anything that increases my pop cap above the new 8 max. Thank you.
Please look at The Fissure mercenary ship. The description says it takes 2 logistics points but it actually takes 7 points.
Thank you!
Yes, I have this exact problem with my custom civilization. I can build to 8 pop and then use a colony ship to move 2 pop to another planet and then repeat. Seems really goofy.
If multiple validations of your game files don't work, try to play an entire multiplayer game without any custom ships. I am very curious to see if the custom ships are a cause.
Twice the build cost increased by 8 promethion and the 3rd time the cost increased by 10. My guess is the trigger has to do with the total production value for a shipyard. Thank you.