Fix the description by removing Xeno Biology.
perrya555
Change increate to increase.
When invading: Core planets - I use at least 4 transports. Non-core planets - I use 2 transports so the invasions are instant.
I have seen far too many planets with the starport building at the edge. Starports should be built away from the edge so that all buildings with Military +1 or +2 can be built adjacent.
Want should replace what. Deny the request. We don't what...
When you mention giving Orders to Citizens, please mention what key strokes to bring up the window with the choices?
The Transport M1.0.? ship types are obsolete but I can only temporarily remove them from this list. It is annoying to have to do this every time I start the game.
Thank you.
These numbers are from GalCiv3. Repair rates per turn: Shipyard 4 Planet 5 Starbase 6 You can research a fleet repair module that stacks but you have to research battleships first.
Not the answer you want but I build Transports at those planets.
Phased Cannons are researched after one gains Experimental Disruptor Banks but the Phased Cannons are the same except they cost more to manufacture.
Do we need a space between Consuming and unity?
This screen capture highlights why I get bored because I will win this game but grinding out a "formal" win takes too long.
The Enhanced and Experimental Disruptor Banks should sort below the 2 Plasma Pod entries in this list. .
Thank you!
Is there any way to scroll to the right to see additional entries in the Vault.
Change "enw" to "new" in the description.
There is the repair module which becomes available. Once you get this module, you can use it in your custom ship designs. Ship refit is a different process. It is best done very close to a friendly core world.
The pulse cannon should be the better weapon but the railgun is actually cheaper to manufacture. Otherwise they appear to be the same.
I have seen this problem often since this version was installed.
Yes, the latest version of the insiders' build. Thank you.
Look at the values for my leaders.
I strongly think there should be a victory when the player's "victory points" are greater than the sum of all the other civilizations. Grinding to 5k (or whatever it is based on the maps) is so tedious.