Nuclear_Wessels

Nuclear_Wessels

Joined Member # 711246
1 Posts 2 Replies 96 Reputation

Whilst playing the game, I've noticed that there is very little immediate consequence for early game weakness when compared to other RTS games, I feel this leads to a general base upgrade focus (which in turn leads to the resources that are used in base upgrades becoming more valuable). So to counter this, an early game threat is needed, and it needs to be existential, so the black market doesn't count. The current company stock system tends to play out mostly in one dir

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[quote who="Anathomical" reply="29" id="3528934"] Basically: I can't think of a clean solution to the "problem" of high-volatility in high-activity markets that doesn't do more damage by reducing volatility in low-activity markets to unacceptably low levels. Personally, I prefer a game with too much volatility over a game with too little volatility. Obviously, we should see if we can find a way to have "just enough" volatility, but I really don't like any propo

34 Replies 96,776 Views

Sort of related to previous stockpile suggestions. I think it would be quite effective to introduce an abstract value that essentially represents the markets stockpile, but can go into the negative. The idea would be that the market would have a 'desired stockpile' amount for each commodity, whenever the stockpile in the market is below that amount the price would be high, if it is above prices would be lower. The desired stockpile number would rise for a commod

34 Replies 96,776 Views