Thank you, I assumed it work that way but there is no confirmation in game when there is only one planet. I didn't test changing home from multi colony system, I guess it should ask which planet to set as home..
ztrack
Thank you, that's great news!
Hi, Since there are rumors about gal civ 4, I want to ask does dev studio still fixes bugs and maintans gal civ 3 code or is the game considered finished?
Hello, Is it possible to change freighter home colony after the freighter it is built? For example I built freighter at colony A, and want to change it's home system to colony B because colony B would give better trade value compared to colony A.
Hello, this bug was not resolved and is still present. are there any plans to fix it?
Sounds like good setup you have, since very very few companies have modern game engines that are focused on 4X games. (which is ofc. sad) The trend is changing but very slowly, I'm only sad that no 4X focused engine is available to public without upfront payment. (ex. for people who just want to learn or boost their skills and pay according to earnings) back to topic, I want to say I'm happy with world size vs game performance which is absolutely desired due to accelerating ha
This is very useful bookmark, thank you so much for sharing! The comparison of engine generations is good starting information to estimate the worth and quality of a game, the link does point out stardock uses their own engine, although only information about it is that it's 4th generation and nothing else. Probably nothing new since hardware utilization can be seen by setting up huge maps and playing game, so that's one big plus. It also seems t
Hello community, a newcomer here. I want to ask simple question, what game engine is/was used to develop galactic civilization 3 game? If it's custom made (ex. not publicly available), is there any general information about the engine?