Regret Shadowstorm

Regret Shadowstorm

Joined Member # 693769
0 Posts 0 Replies 102 Reputation

The thing about the culture victories and the AI being soft to them is not so much that the AI should gang up on you when you are winning. For this game, at least, I think the AI that you are culture bombing into submission (or multiple AIs) should be really pissed off about it. Its way too easy to do a research/culture strategy and buy off the AI the whole time while you happily culturally assimilate his whole empire. The "I know what you are doing ..

41 Replies 135,663 Views

You know I was thinking. Any chance you could fix that? I mean come on if the computer sees you doing something to win it should counter it by any means necessary. I thought the same thing, but apparently other people think differently as evidence in this thread. <a href="https://www.g

41 Replies 135,663 Views

I usually only put a max of 2 farms per planet, even really big ones. The reason? Morale. Even as a Neutral race with all the morale bonuses (trade goods, wonders, populists), your planets with large populations will be around 49 morale. I do set the taxes at a whopping 69% later in the game when I have all the bonuses though. If its all econ, I would go with 2 farms, 2 entertainment, 3 factories and the rest banks or whatever. Later you can

18 Replies 39,673 Views

Let me just give a concrete example here. As it stands currently its a very viable strategy to try for a cultural win with a weak military and weak economy, trading techs and pumping dimplomacy to keep everyone happy. So you are in a game with many or all of the races superior to you in military. You have a large advantage in culture, and a good advantage in research. You are spamming bases and slowly taking over the galaxy in culture. My po

24 Replies 16,466 Views

I dont mean that everyone should build huge crushing fleets, I mean when the player (or another race) is persuing a avenue of victory (like tech or culture or something like that), they should change their tactics to stop that player. When someone is out teching you and there is simply no way to catch them, the appropriate counter is not to try to race them in tech and lose. Its to shift your focus to military or culture and try to beat them that way.<

24 Replies 16,466 Views

But this isnt a simulator. Whats the point if it all boils down to outclassing the economy of the enemies and racing towards your victory of choice. Especially in this game where you can get some pretty massive dimplomacy bonuses and generally keep war at bay. You should have a sizeable defensive fleet if you are going for that kind of peaceful victory. Doesnt it make sense that the computer should play to win just like you? If I see the com

24 Replies 16,466 Views

Playing at challenging level the AI makes this mistake. During my play we have had the boom twice. During the boom late in the game there was a huge arms race where I lost my #1 to the Drengin and Drath. After the boom I did have a -2000 shortfall myself, so Im sure the AI was hurting bad. Sure enough I could see their economies were crashing hard. Im not sure how to get around this, other than to adjust like I had to after the money stopped

8 Replies 26,193 Views

This has always bugged me with games like Civilization, Master of Orion and this game. For example, I will take Civilization 4 because its the one that came to mind immediatly. Towards the end of the game when you are marching towards a certain victory, like spaceship or something and the AI knows this and they will not be in reach they pretty much give up if relations are good. Its over, once I out produce them and can beat them its effectively over.<

24 Replies 16,466 Views

Upgrading should be very expensive if you start changing things around dramatically, the only time it should be cheap (perhaps) is when you upgrade from say, Laser 2 to Laser 4. Something within the same technology just smaller. Jumping technologies should be prohibitively expensive. That being said, upgrading 50 ships to the latest technology for 100k BC and exploiting the negative cap is pretty cheesy.

25 Replies 26,556 Views

The Torians have always been good for me, and I am always nuetral. The humans go good as well most of the time. I think it matters much more on the quality of planets the races get to begin with on whether they become a power or just fodder. The game Im currently playing, the evil races who were whooping up were decimated when the fundamentalist event happened. A handful of turns later I get a message saying the Drengin have turned into an g

12 Replies 12,987 Views

It happened in my game and the Yor and Drengin where hit hard, but the a handful of turns later there was an event saying that the Drengin have changed their evil ways and become a force of good in the universe *shocked*. It hasnt stopped them from being a warlike pain in the ass, and recently they got that special that makes them more powerful every single turn. Problem is they are at the opposite corner of the galaxy and I cant get to them

6 Replies 5,329 Views

The thing about Tech/Tech trades that everyone was complaining about though, is that the AI does this constantly. So in effect, you have the combined tech might of all the AIs against you if you do not participate in their tech trading game. So one aspect is not to stop exploits, but to actually let the player not participate in tireless tech trading that would be required otherwise. Also, I use the 50 social/50 research with the Iconians an

4 Replies 5,186 Views

I built the Privateer every single game because trading is important to my strategy and I figured protecting the routes would be very important. It does not appear to do anything. My routes are still attacked, it still takes X number of times of the ship regenerating and then saying its too dangerous. The wording on the things seems to indicate the freighter somehow escapes or does not get killed, but from what I can tell they behave just th

12 Replies 13,403 Views

Interesting, I was thinking it was lame and didnt mean much, but now Im worried. I got the message many turns ago for the Drengin (who were #1 in military and economy at the time). Im in the corner with a substantial tech lead on everyone and a huge economic lead now, but #3 military (I simply cant pump them out fast enough). Taking on the Drengin would take going through their ally (they are #1 and #2 military), who are all surrounding me a

18 Replies 11,637 Views

A related question .. what exactly does that one wonder do that is supposed to protect your trade routes with "just in time" technology. I assumed, since there is only one, it is fairly special so would protect my routes .. in practice I didnt see it doing anything. My trade routes where killed by weak ships all along. Anyone have an idea about what this thing does?

12 Replies 13,403 Views

I'd like the to have a few turns (even just one) for negotiating. For example, on Dec 1st, the issue is announced - 'tax the bases' or whatever - and you have a turn or two to negotiate with people, find out how they'll vote, and attempt to influence them etc. I'd love to be able to drop 5k on someone to oppose a bill that will

22 Replies 11,354 Views

That's odd. I didn't realize that scientists were known for their poetic flourish when naming an improvement on an existing technology. I thought they dedicated all of their brainpower toward analysis, research and...well...science. Perhaps what you need is to create a new galactic improvement: Hollywood Script Writer. This the s

24 Replies 14,906 Views

I think you are over rating the tactical battles in MOO2. MOO2 was a great game, but they werent exactly all that complicated. The thing with the tech tree is that it is, as you pointed out, very monotone. Honestly I think the presentation has a lot to do with it and stardock could pretty much avoid this complaint better if they had "Laser" and renamed "Laser II" to something like "Synthatic Heat Beam". The same thing, different name, and ev

24 Replies 14,906 Views

I still think a lot of the crashes, especially CTDs when hitting next turn or loading a game have to do with ships that are on auto-pilot or auto-explore and such. I was having "random" CTDs and stumbled on deleting a specific ship (in the first case my survey ship that was teleported out of range and was auto-piloting back) stopped the crash. Clicking on the ship and sending it somewhere would do a CTD, and hitting turn and letting it move automatical

31 Replies 19,777 Views

My post about old drivers was not meant to say that "newer drivers suck, stick with old". Im saying *in my situation* the old drivers are superior in every single game I play, both in stability and performance. When I was crashing with GalCiv 2 constantly, I didnt hesitate to update the drivers to try and diagnose the problem. When I found that it *wasn't* the drivers and related to a reproducable ship auto-pilot bug, running Civ 4 and HL2 games at 40%

71 Replies 41,074 Views

New drivers arent the answer to all the worlds problems .. as an example. Playing Civilization 4 when it first came out, with a 9700/9800 pro ATI card with the latest drivers caused huge slowdowns and frequent crashes. Even now, using the latest drivers is slow compared to .... using drivers from late 2004. Yes, thats right. The Catalyst 4.12's compared to the latest 6.3's. Think Im crazy? Thats not what my stability and performance says, it says screw

71 Replies 41,074 Views

I had a game that I was going good on and then I had a CTD, when I loaded the last quick save it was fine until I hit next turn and then I get a CTD. This happens no matter what I did, restarting the computer, restarting the game, changing graphical settings. So I was messing around before I hit end turn to see what kinds of things I could move around to maybe change the saved game data so it would not be corrupt (which was what I was thinki

1 Replies 2,760 Views