Wyndhammr

Wyndhammr

Joined Member # 6615425
2 Posts 2 Replies 68 Reputation

I've found some confusing inconsistencies. The "Oxygen" icon has been updated on the resource bar but not in the description for buildings. This makes it hard to keep track of which resource is meant, visually. http://i.imgur.com/CvDgjee.png When hovering over the bar of colony needs in campaign mode, it refers to "housing modules," but when hovering over the actual modules they're referred to as "habitation." <a href="http:

10 Replies 41,857 Views

I just started playing this game recently, and am pretty excited about it. It's far more of the "just one more round" experience than I was expecting for an economically focused game, and the factions, despite their grammatical difficulties , are well-defined with their own quirks. Hopefully my point of view as a newer player is helpful. A couple visual inconsistencies: When the tutorial wants to point out a shortage, the ind

1 Replies 3,649 Views

I'm not completely sure that's what they'd want if the whole campaign system is being re-done anyway, so I'd rather not go through the tedium of replacing everything without hearing that they're interested.

5 Replies 8,251 Views

As a strategic gamer who loves nonviolent competition, I appreciate OTC. As a copy editor and as someone who adores reading, I feel pain when I encounter so many errors in the otherwise-brilliant introduction to the game. I deeply want this game to succeed, and since it's in Early Access figured it was worth a shot at pointing out how much of an issue this is: It starts with the tooltip you get hovering over the missions in Learn to Play: "Seneca Development will show how to p

5 Replies 8,251 Views