showcasemike23

showcasemike23

Joined Member # 6540873
6 Posts 49 Replies 637 Reputation

I just wanted to give a thanks to you guys for allowing us all to partake in this amazing beta you have created. It's truly an amazing game and it's been a lot of fun to see the new things you've come up with and to watch the game develop. I know I can be opinionated and a big mouth at times but I do apreciate you guys and what you are creating and wish you humongous succes apon launch. Thank you.

4 Replies 22,922 Views

Yeah those were a couple of funky games. On another note I had the funniest 1v1 ever tonight. I was playing against expansive player and he dropped three steal mills on empty tiles to start the game. In response I sold out of steel and bought up iron. He must have kept selling resources to keep his steel running and after a short time had $180 and game over. Lol

5 Replies 11,875 Views

Exactly what magic said but I would bet your main issue is shipping all of those resources from so far. You need to pay attention to your fuel consumption. Found in a location you don't plan on claiming anything to far from that is unless say there is only two silicon tiles on the whole map and both are far that might be worth picking up for silicon value late game. A good was to avoid the debt early would be to claim this tile and throw down a solar panel and later as it becomes valuable

2 Replies 11,437 Views

You know what thinking of it more it shouldn't be a patent it should be a bm. Buy it and drop it on the colony you want to monitor. After that when you click on their hq all of your stats to the left are replaced with theirs!

6 Replies 25,491 Views

I thought of a new patent that may be an interesting and good add to the game. After purchased you can pull up a screen that shows all of your opponents resources per second. Would make it much faster and easier to get the info you need to manipulate markets. Trojan Horse!

6 Replies 25,491 Views

I think the most important thing to making this game as great as it can be is a proper balancing of the colonies. I think they are pretty balanced for the most part but I feel a scientist has a slight edge robot and expansive are about even and a scavenger is at a slight disadvantage. What does everyone else think? Are there any suggestions of bonuses that can be implemented or taken away to balance the colonies better? My personal opinion is that if you take away the scientists' ability

17 Replies 91,509 Views

Another reason this favors the scientist is because they don't have to ship resources out to their claims only back to the colony and if you're planting say steel mills or glass furnaces away from you're base rather than mines you have to ship resources much less frequently and definitely spent much less fuel dollar for dollar shipping resources.

17 Replies 82,123 Views

I did find the rules on Mohawk games' website. Soren have you considered a black market option to counter pirates considering that there are none and they take a certain number of resources' and there is no defending against them. They seem like a very overpowered bm especially if your opponent puts something valuable away from his ha.

10 Replies 34,168 Views