Ah well, primarily I was disappointed that we couldn't revert back to the old UI, but if it's a technical issue then I suppose we'll have to live with the new one. Makes sense you can't support both during development. However it seems odd to implement so many visual changes in tandem with the technical changes to reduce latency. I get that probably it was rebuilt from the ground up but wouldn't the goal be to make it look like the original first? As a band-aid to
WhiteSizzle
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Just want to preface by saying I love the game and with the old UI I would have said this game was near-ready for release (at least for multiplayer). With the new UI, it's taken a few steps back and now I'd have a hard time recommending it to anyone. The functionality has just dropped so substantially that I feel like I'm playing against the UI more than the opponent now. Here's the main problems I see in no particular order: 1) The contrast on the menu. Let's look
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