Tourresh

Tourresh

Joined Member # 650379
2 Posts 28 Replies 11,710 Reputation

I've played enough multiplayer matches to know that half the players tend to quit once they lose their first city. I can't blame them, because in many games, losing even a single city early enough in the game means you've already lost. When you're playing a very long hundred turn + long strategy game your not going to want to keep investing many more hours into a game you've lost hours ago. I don't see why it is so hard to see that it could be the breaking straw. We don't know how lon

130 Replies 353,250 Views

[quote who="Climber" reply="7" id="2309495"] Fraction spells. Some fraction has its fraction specific spells, AND do not have access to some spells, including Core spells. When designed carefully, this will allow sharp differences btn fractions.[/quote] Fraction spell example: Destroy 3/16 of enemy troops ;).

130 Replies 353,250 Views

[quote who="Denryu" reply="5" id="2309469"] I like the idea of each site researching it's own thing. It doesn't look like that is the direction they are going, but that is a very cool and fresh idea. I'd love to see it in the game.[/quote] It's all cool until you lose the site your researching at. In addition to the huge loss of an entire city you'd also lose a research tech that could have taken a very long time. There's no need for further penalties that are just going to make

130 Replies 353,250 Views

[quote who="Anomander" reply="2" id="2299541"]Dont get me started on the heavily stylised gfx, I said from the the beginning that the gfx were not to my liking. I aired my thoughts and then had my ear chewed for about a week! I am though willing to now wait to see the finished product, so that I can either gloat at my 'correct' observation or eat humble pie. We shall wait and see![/quote] I play ascii games so I could care less if they were stick

103 Replies 194,432 Views

[quote who="Wahngrok" reply="22" id="2298867"] I admire your ability to tell that from just one screenshot. [/quote] And I don't admire your reading comprehension. [quote who="pigeonpigeon" reply="25" id="2299047"] How could you possibly conclude the that combat looks indistinguishable from MOM, AOW, HOMM, and KB from that one screenshot - especially considering combat in MOM and AoW is totally different than the combat in HoMM and KB. Your post makes no sense.

103 Replies 194,432 Views

I'm picturing situations where the AI sends out caravans the most direct route, but not the best. What if the direct route happens to be a very dangerous frontline route. Not being able to override the AI and reroute the caravan down a safer road might be frustrating to players. On a related note, I think any idea that makes players seriously think about attacking and defending their supply lines is great. Supply line creation and control I can go either way on.

565 Replies 1,543,972 Views

[quote who="Extacide" reply="9" id="2179420"] First of all, there are only so many skills to choose from, and many of them are universal and pretty standard to have on the demigod. Pretty much every demigod has one, and every single demigod build give or take a rook or two require these skills to get kills.[/quote] Kudos on managing to immediately being offensive, which typically indicates you've already started losing the argument. The devs have talked for a long time ab

88 Replies 37,664 Views

If a DG has a skill that you can't imagine not being in any of your builds it's an indication that the skill is overpowered. You should need to actually have to consider getting a skill. There's no reason not to get bite.

88 Replies 37,664 Views

The things with favor points is that they just help the rich get richer. This is a pretty huge game design flaw. Currently my whole opinion on favor points is that they are terrible and it would be better to just balance them against each other and let players pick one every match. Another option would be to let favor be gained some how only during matches and not saved afterwards. Limiting them to tournaments and having all players start tournaments with 0 favor would be fine as well

20 Replies 62,316 Views

[quote who="ZehDon" reply="23" id="2159444"]You learn a lot more from losing than you do from winning.[/quote] Not when you can't easily see what items your opponents are equipped with. Poor purchases are on of the main reasons for losing.

75 Replies 155,973 Views

[quote who="boozedupbob" reply="2" id="2163815"]I did the no sound thing and it worked really well and I'd just like to thank StarDock for working hard to fix this.[/quote] All I have to say is you guys are pretty much screwed forever. SupCom has had this exact same problem and it's existed for years. They haven't done anything about it and there's no hope in that changing. The system they use for sound is the worst I have ever seen and your best bet is to switch to onb

171 Replies 440,102 Views

It doesn't seem to make much sense that mapping and modding are together. Could we get a separate forum for mapping/map releases/map discussion?

6 Replies 5,460 Views

[img]http://img162.imageshack.us/img162/5378/fourpointedstarwk5.jpg[/img] So I decided to make a new map and I'd really like some advice. This is a rough version and it hasn't been straightened and prettied up yet so don't whine about the phase lanes being off. The basic premise is that this is a 1v1, 2v2, or FFA map. Each side starts in a corner with a standard Terran planet. Each side should easily be able to take over both a fire and ice planet. To get to other players you

1 Replies 10,769 Views

One thing that no one has really touched on is bigger maps and multiple players. Especially if they are human, sending off your fleet to attack someones production can leave you terribly exposed to another player. You are really screwed if he chooses the same siege strat. By forcing you to fight them where they choose the siege frig player has an advantage. On the bigger maps there is simply no way to stop someone from amassing siege frig armies. Losing the outer colonies is annoying, b

227 Replies 235,022 Views