Jaiwera

Jaiwera

Joined Member # 6423863
32 Posts 151 Replies 1,173 Reputation

Some patents are still nigh-useless most of the time: water engine, cold fusion, and energy vault. Financial Instruments should be adjusted to the number of players.

3 Replies 12,684 Views

If there are two or more scavengers in the game, it's not worth as much. Some patents are situationally very powerful, like teleportation, nanotech against hacker arrays, and slant drilling.

3 Replies 12,684 Views

New strategy: Pleasure Domes only. After getting to level 5, scrap every building and replace them all with Pleasure Domes. If some tiles can't be replaced with Pleasure Domes, leave them empty instead, because you wouldn't want to sully your beautiful territory with dirty non-Pleasure Dome buildings. Nanotech and Virtual Reality are nice to have but not required. Downsides: You have to build non-Pleasure Domes in the beginning of the game. Count

39 Replies 189,080 Views

Day/night cycles and resource usage are less stable, but they change strategy only superficially. It would have to interact in a more interesting way. For example, it could get bonuses from connected tiles, divided by the number of pleasure domes connected to those buildings. This would lead you to place them near clusters of opponents' buildings, maybe adjacent to a few buildings so he can't disrupt your dome by removing a single building. This would then give him increased v

39 Replies 189,080 Views

Hi, I don't play this game, but I know a little about economics. I see some confusion to auction valuation even among the high level players. We'll start with a simple thought experiment. Suppose the auction is simply a pile of munny, and the munny is worth $40k to one player and $10k to the other player. In a 1v1, ignoring minimum raises and things like rushes, the expected final auction price is ($40k + 10k)/2 = $25k. Each player will have a 50-50 chance of winning the bid a

0 Replies 7,094 Views