Jaiwera

Jaiwera

Joined Member # 6423863
32 Posts 151 Replies 1,173 Reputation

If you have an Offworld, you can queue up 10 Oxygen launches. Boom - your money is gone from the summary, your resource value doesn't go up, and nobody knows you're a threat. I think this is a bug - the queued Oxygen should count as resources.

2 Replies 5,090 Views

Constructing buildings next to your base is not instant if you build quickly. The game waits for the next tick to update which tiles are allowed to be built instantly. You can see this by slowing down the game and building a triangle next to your base; the building furthest away will be forced to fly from your base.

0 Replies 3,572 Views

My Electrolysis Engineer was up for a promotion. I didn't want him to disappear, so I pretended the promotion dialog didn't exist, browsed to the next mission, and started the next mission. The dialog disappeared. This kind of hands-over-ears refusal is a bug; the game should either explicitly permit the refusal or make it not possible.

0 Replies 3,792 Views

Look at the end. UI bugs out, construction and patents/engineering/hacking stops progressing. Autosupply stops working. It seems there are two bugs though. The UI "turn my chem labs on so I can see the stock purchase button" is unrelated to the "nothing progresses" bug because I can reproduce the UI bug in a regular game.

20 Replies 47,833 Views

Abusing the AI to manipulate prices every which way is easy, because the AI is dumb. Abusing competent players is hard. Those prices don't occur outside of beginner matches, and the fact that you think they should be "tweaked" means that you probably don't understand what causes them (it's the colony, purchasing units), and the people in your match don't understand how to exploit them.

7 Replies 5,234 Views

Enormous prices don't happen in campaign either, without a highly skilled Robotic player buying up Laboratories, founding at HQ Lvl 4, and locking down the rest of the AIs by brute-force price manipulation (hacker arrays won't cut it). It's not easy to do. But imagine a MP game with no adjacency bonuses, where nobody is able to make anything properly and nobody has the foresight or understanding to grab carbon or silicon. Then naturally prices will climb. These no-adjacenc

7 Replies 5,234 Views

pb's latest at https://www.youtube.com/watch?v=3_gp7nShsgc is informative on AI team behavior. The PD location, the backstab of pb's power play, the silicon tile grab from all the way across the map, it's beautiful.

20 Replies 47,833 Views

I agree mostly, but my impression is that the two UI guys have a to-do list that is a billion miles long, so they already know of the problems; they just need time to fix them. The new UI was a joke in beta 6, and it's usable in beta 7, and maybe it will be glorious in beta 8 [e digicons]:D[/e] On that note, latency is indeed improved, which I think was the goal of the overhaul. Many things still aren't responsive (for example, buying a resource has a delay), but I'm hope

7 Replies 6,381 Views

Most of a game's sales are determined by marketing and brand, not by the quality of the game. Since there has been zero marketing so far, the lack of sales is hardly an issue. On the other hand, if there was no marketing even at release time, then there would be cause for worry...

16 Replies 42,195 Views

The purpose is probably to showcase the awesome graphics, which is better done at a lower angle. When playing seriously I guess you are expected to play zoomed out, which has a higher angle, which is better for seeing information. The current scheme makes sense, letting you switch between looking good and playing properly. No single angle does both at once. I don't see why you'd want to be zoomed in anyway except to see some pretty graphics, since the minimum resolution is already 800

19 Replies 24,170 Views

It's impossible to play monopoly mode because the auctioneer randomly creates tiles with resources on them. If the right auction appears, some player dies. If the right auction doesn't appear, some other player dies. Auctions have to be turned off for it to work.

4 Replies 20,377 Views

Your opponents had something like 9 offworlds online, so deleting water was your only chance. A hacker array of your own would have been appropriate, countering your opponent's hacker array, but I guess you won anyway. It was a great play.

6 Replies 23,971 Views

250k nukes were a desperate attempt by cubit, and it only worked out because of GS's heavy mistakes in not using his hacker array properly. Yes, spies counter hacker arrays, but they only counter empty market manipulation, and do not counter market shifting.

6 Replies 23,971 Views

There are a few meanings of a "successful" action, but I can answer in several ways. If the goal is to find measures that a computer can easily evaluate as good or bad, then one example would be paying debt with cash while someone else holds your stock. Since buying back stock before paying debt is preferable, paying the debt first indicates that a player is in desperate straits. If a player has cash reserves, then losing in the market is also an indicator of poor play: if someone buy

8 Replies 29,685 Views

[quote who="Cubit32" reply="35" id="3594521"] n [/quote] Poor teammate, you stole all his resources and then pawned them off for cash [e digicons]8C[/e]

39 Replies 189,152 Views

In Cubit's latest Daily ( https://www.youtube.com/watch?v=ZhCu-pPnzNQ ), the single PD was making 1.5k. That means that each additional PD for Cubit would make an extra 375 per second. So scrapping every single building for PDs would actually have been the optimal play. It would even have been profitable for him to scrap his Offworld and turn it into a Pleasure Dome (except that Offworlds can no longer be scrapped). I'm l

39 Replies 189,152 Views