TAG_Utter

TAG_Utter

Joined Member # 6381658
30 Posts 162 Replies 2,904 Reputation

I have my great enthusiasm for this subject, since for me an experimental unit is the whole work by one or a whole team during the game, but all this depends on the type of game that is played. For me what most excites me is undoubtedly the and weapons in rts games, it's like a story with the beginning (T1) middle (T2) and end (T3 / T4). The best experimental units of all the RTS and I am the oldest player of FAF and TA, are the units of Supreeme Commander 2 totally magnificen

5 Replies 63,202 Views

Time for you lt learn then ,and thats a good thing,multiplayer scenarios will be there but just not right now. All you say its possible and can be fun, like i told you, you have a good mind, its learn and use it. Your work start next week all you need to know we are there to help you :) We are waiting for you......

5 Replies 20,462 Views

The engineers need to be able to pause the construction to save resources like any other construction. It does not make much sense to have to conclude the build without the possibility of pausing but having to move the engineer.

3 Replies 5,090 Views

This is wy Escalation its the rts future. A team that listens to the players, and a team with the vision. Brilliant decision, merge all players bases together into a single player base was always what we need. This way we all belong to the same cause, and everyone will have access to the same game and the same options. Top ... just top.

6 Replies 36,986 Views

[quote who="Frogboy" reply="21" id="3666558"] SupCom and SupCom:FA lost millions of dollars. They were not profitable. The market for hard-core RTS games is limited. That was our thinking when designing Ashes. [/quote] Thats true but SupCom FA lost millions but players just love it. So the lession we take from it is that players wont have any great RTS game in next years like FA ,PA, Ashes and Escalation and thats what we have

39 Replies 247,916 Views

[quote who="Luxlupus" reply="18" id="3666251"] Then I hope mod support will be better, mod manadger and some tools that will make it easier, steam workshop also.... I might take a look into modding, it's c# that I need to learn? [/quote] I have a steam private group since last year ,we are about 7 all modders from other games. <img style="vertical-align: middle;" src="https://s5.postimg.org/p4ie58dg7/Capturar_2.png" alt="" width="480" height=

23 Replies 26,615 Views

Players can make the map they want. What almost all dont know its that its not need the map editor to change the map. To have a different environment, vegetation, climactic variations, snow land vulcan ,more trees or rocks ,you dont need open map editor. I make my own Effects and other terrain effects on substancer. The possibilities of modding are so high in this game, that make me fear if stardock open the doors

23 Replies 26,615 Views

[quote who="Luxlupus" reply="11" id="3666093"] Yes it will crash my system ofc but I don't have to render in shouch high qulities, also why quadro card? Also eould you recommend me to get 32gb of ram? I have 6700 and 1070 [/quote] I dont recommend you nothing, you use what you think its best for you like all. Any one can make maps on ashes or escalation with only 8 GB and thats i recommend to all make it, since its lot fun. I have 1 system

23 Replies 26,615 Views

[quote who="Luxlupus" reply="9" id="3666060"] 24gb of ram? First who buys that amount?, Either 3 sticks or non matching sticks... Second I'm doing fine on 16gb, works fine, vaste size is a little to much.... also the build? Is it public, beta, custom or experience modder acsess? [/quote] To gaming you and any other dont need more then 12 GB, more then that its wast money. To me and most designers for animation renders 64 GB its a need a

23 Replies 26,615 Views

[quote quoting="post"] I was really looking forward to making my own maps as I found information and even tutorials online that by adding the "-modding" parameter to the executable, will enable the map editor. When I tried this with escalation, the game wouldn't even start. Then I searched online for a while before finding a single post saying that the map editor doesn't work in escalation. Why was this feature removed? You said that you support modding an

23 Replies 26,615 Views

[quote who="Ticktoc" reply="9" id="3663375"] No, this is a good thing. It means if your units capture the node, then other units you have sent there but haven't yet arrived will currently just stop in the middle of nowhere. They should complete the original order, which this now addresses. [/quote] Ah ok cool ,then thats a really a great way to make the units think ,for some moments i was scary when i read ( Units will longer not stop movin

42 Replies 296,574 Views

[quote quoting="post"] Status: NOT RELEASED YET Units will longer not stop moving if their destination region is captured before they arrive. Stay tuned! [/quote] [e digicons]8C[/e] Please do not do this is wrong. Let it be the player that decide that. Imagine that during the destiny there are several attacks on these units, who manages or controls them? Must be the player ,the player ma

42 Replies 296,574 Views

At this moment the cheating is fix. On ashes you could easy cheat not only change the files like use trainers. Now if you change the files you cant join multiplayer because the files arent syncro with the server and if the game detect something was change that wasnt supose to wont let you. But i dont know if the trainers can work because if i want i can use trainers in multiplayer, the replays are indeed wellcome.

8 Replies 32,154 Views