LogicSequence

LogicSequence

Joined Member # 638146
0 Posts 6 Replies 23,916 Reputation

[quote who="Rovert10" reply="3" id="3155211"]Quoting LogicSequence, reply 2I too, want to turn it off completely. I don't ever use it. I find that very hard to believe. Everybody has to use it for 1 thing every once in a while. It doesn't even take up such a large part of the screen. Just use stacks and compresses into like half the size.[/quote] Sorry to burst your bubble, but i really don't use it at all. I minimize everyt

15 Replies 27,173 Views

Regarding #5, i think it is intentional that you don't have access to the artifact any more. However, i think that once you strip an asteroid with an artifact to the core, all the badges and text blurbs about an artifact existing on that planet (there is no more planet, just empty space) should go away, as not to be misleading. That's more along the lines of what i meant.

3 Replies 263 Views

The following are several bugs i've noticed in my latest game. My apologies if they are already known. 1. The Advent's ability to generate culture automatically on their planets (via tech research) does not go away if the planet is bombarded. Meaning it's possible (moreover, i had this happen) that you can run through their entire territory destroying every planet and not be able to colonize a single one because they are all still gene

3 Replies 263 Views

[quote who="kryo" reply="10" id="3148682"]Quoting ice27828, reply 8 someone has posted a link that enable the conversion of 32-bit programs into 64 bit. I am not sure if that would work for sins but if someone were to give it a try it wouldn't be the worst idea. Large-Address-Aware is not the same as native 64bit. The LAA header just expands the portion of the 32-bit address space that the program is permitted to access; they're still 32-bit.[/quote]

36 Replies 39,832 Views

I do beleive it is, seeing as it disappears quite nicely if all the remaining AIs ally with the pirates instead of the scenario i outlined above.

4 Replies 7,677 Views

Hey there devs, small UI glitch here. In this scenario, 2 AIs have been defeated and 2 have allied with the pirates. I eventually kill off the last remaining AI who was not allied with the pirates. The pirate bounty box does not disappear when things happen this way. Screenshot below. (click to enlarge)

4 Replies 7,677 Views

[quote who="Timmaigh" reply="88" id="3144865"] Quoting Yarlen, reply 45Let me just say that I'm playing Vasari Loyalists right now and they are fantastic! You guys will need to be patient a little while longer though. No, we dont. Are you aware that spawning phase stabiliser in the gravity well of Sun will cause the game to minidump? And i agree that they are fantastic....was bit scared and overreacted, when i saw the Ch

126 Replies 107,725 Views

Did the inability to clear mines get fixed? Coronata titan's capture world ability? Yarlen, could you take a moment to explain the thinking behind reducing the tec titans' weapon damage?

126 Replies 107,725 Views

[quote who="Vash_AMR" reply="70" id="3141736"]Vasari very powerful?.... you can be very powerful with any race, you must know the ability and weakness of all races[/quote] Indeed, i personally prefer the Advent. To me and my gameplay style, they are the ultimate force. I can steamrole the TEC and Vasari with an Advent fleet way easier than the other way around. But this is because of my gameplay style and knowing strengths and weaknesses. To carte blanche state

83 Replies 195,620 Views

I too have noticed quite a slowdown with large fleets in battles. Much more so than in Diplomacy (can't speak for the previous beta as i didn't have it). I've paid careful attention to my graphics card stats, memory stats, and processor stats and i can say with a fair bit of certainty it's not the video card or the memory causing the bottleneck. Video card is rendering at ~60 fps and running below high load temps, memory is steady at about 1.5 Gb usage, with

1 Replies 4,087 Views

Just noticed this as i was playing. Discord battleships are using they're level 6 ability, Revenge from Beyond, continuously whether the ship is in combat or not. This is exactly the same behaviour as the guardians ccontinuously using their shield ability. The only way to stop either of these is to turn off autocast; not exactly what you want to do unless you're ready for a lot of micromanagement.

0 Replies 4,574 Views

I will look into this, this seems to be a 2.0 bug rather than a bug with the mod, but i will check it out and post what i find. It could have something to do with the change in directory from SDC vs Impulse installs. The mod was made prior to Impulse being the dominant form of installation and upkeep for GC2. But there is no reason whatsoever that the mod would cause the behavior in the screenshot above. The mod is a graphics replacement mod only, it doesn't mo

39 Replies 172,764 Views