[quote who="Pbhead" reply="8" id="3529909"] Quoting Garrcya, reply 6 How about an option of autosupply if profitable. why dont we just let the AI play the game, and we can just watch? [/quote] <div class="wh
Garrcya
This sounds like a decent idea to me Pbhead. Basically (if you do not mind me paraphrasing) replace the current hacker array mechanism with something that, essentially, lets you place bets about the potential movement of various commodities naturally (i.e. with the only manipulation being the regular buying and selling of goods).
I could see changing it so that if a commodity moves in price (shortage or surplus) that buying/selling of that commodity (other than autobuying for life support) is closed for some length of time - in this way it would mirror how markets can be regulated. The lock out time could be a cumulative effect as well, where say the first shortage locks out that commodity for 30 sec, then the next an additional 60 sec, and so on; so 30s * n with n being the number of shorts / surpluses o
How about an option of autosupply if profitable.
I would agree that scraping debt would be something that would have many unintended consequences. If anything it is a nice mechanism in the game and frankly the whole debt <> equity <> cash model in this game makes me think it could be reasonably recommended as an educational tool for how a business manages its finances. However, to the matter at hand a solution could be that each player starts with a bank of life support resources that they cannot sell (and maybe
Let me start with this may be a bit of an 11th hour suggestion. I think it would be interesting (maybe as a game type option) to have all players start with owning all the equity (i.e. all the shares) of their company. This would then in turn tie into the debt system so that when your debt is more than what a current block of shares would sell for then a block is automatically sold to the bank (not owned by any player) and the money that is received is applied to your debt. When you h