Ivoyanity

Ivoyanity

Joined Member # 6372904
1 Posts 15 Replies 80 Reputation

Hey, I just recently upgraded from a 1920x1080 resolution monitor to a 2560x1080 one and the game seems to display everything correctly except for the campaign screen where the labour pool is displayed.. I've taken two screenshots to compare; You can see that on the top of the screen that the funds and debt etc. are not visable and on the botom the exit and results buttons are obstructed by the advanced buildings icons. 21:9 screenshot: <img style="vertical-al

1 Replies 7,117 Views

- Deep Core Drilling - +100% Mines output - Electric Engine - Units are powered by energy (-50% for Robotics) - Intelligent Resource Management - Factories built adjacent to mines get +50% production (+100% for Robotics) - Superiour Intelligence (can be researched by all parties) - Shows where Goon Squads are placed and when Black Market purcheses are made and by who B.

16 Replies 33,912 Views

Oh hell yeah! Downloading now - i can try a few campaigns before Carmageddon Reincarnation goes gold later today [e digicons]B)[/e] Though, "Faster & better AI", like really? That does not sound good to me at all ... ^^ Cheers and thanks, B.

9 Replies 46,884 Views

Well, getting rid of it is one option i guess.. I kind of like the idea (as an option (for multiplayer as well)) but as mentioned, the status of the colony should be WAY more visable, perhaps a big red countdown on the top of the screen once it goes beneath 10% or something.. I think the feature could be great, both in single and -multiplayer and i'd vote for not getting rid of it entirely. (as well as colony stock mode, offtopic blabla) B. [e digico

2 Replies 2,041 Views

When a resign/give up button is being produced, i would like that it also blows everything up - dynamite style [e digicons]B)[/e]

12 Replies 7,993 Views

It was working okay in the previous version, i'm confident that it will get adressed when a new patch comes. (next week?) Until that time it is best to ask the host to not quit the game when he/she get's bought out in the meantime..

2 Replies 12,853 Views

Also, i'd like to suggest some kind of ranking stats (win/lose for instance) to show in MP to somewhat justify people picking a lower difficulty .. I don't mind losing all the time (which i do) but perhaps there could be some kind of system in multiplayer that balances players so less experienced/bad players have some kind of handicap tied to them when playing against experienced/good players or the other way around, i hope you know what i mean by this. Just a thought here..</

10 Replies 50,711 Views

Yeah i had to look for it as well but it's clearly mentioned in the FAQ: https://forums.offworldgame.com/461229/page/1/ Here is the direct link to the support page: https://esupport.stardock.com/index.php?/Tickets/Submit B,

1 Replies 17,911 Views

After this patch my progress has partly been erased: the tutorials still shows as 'finished' but the singleplayer campaign has been reset, as if i've never played the campaign. (i can only start a new campaign, not resume) Second: in the campaign, where one can 'hire engineers' (Labor Pool) before a new scenario, all the buildings no longer show their output, only their input.. This is kind of frustrating for me as i am only getting familiar with the game just a fe

13 Replies 70,259 Views