Even I also don't like that EPIC shop , BUT really we have to see that such games don't have a large mass of people , who are buying such games. So if we want to have at least a chance that the game has good graphics and more game content, we have to accept that the company , who is coding such games, depend on money from everywhere , who is ready to give it to them ... I prefer that I have to wait and get a game , where there is a "chance" it is still not dumbed down for the masse
FlashXAron
okay even I was thrilled that GC III got MP and we (brother and a friend also) bought it in advance, it was terrible and not fun to play , the waiting between active doing something and just not able to do anything was too long and frustrating. The only round based game, which makes it right is Age of Wonders : Planetfall ... , if such system isn't technical possible in GC IV better not wasting any time for MP So what has been the plan for GC IV ? T
… wait 4000 exoplanets and around 35% of them should be water rich … from how many planets 400 Billions ? Is that common ?
... at the moment it is already for 2 people not fun to play GC 3 in MP , because of the fact, that the turns are only half at the same time. Most of the time you have to wait, that the other has moved his ships. In mid game it is a horror, when you have a lot of fleets and try to move them yourself ! _____________________________________________________________________________________________ So the MOST IMPORTANT TASK for MP development is, to change it to real
Most important task for both games ... 1.) MP ALL doing their turns at the same time ... ALL AI and humans and a time limit depending, how many planets are in the game of course you could turn that off optional. 2.) Custom Civs at least for the human players ... ____________________________________________________ Without MP Stardock would only have sold me a version, now brother and friend also bought the complete gold version, but dislike me
... asking that over and over WHY we aren't allowed to place our damn colonizer on that planet ! As no damn captain would land his colonizer ship on an island, when there are lot of space with wonderful resources elsewhere, would you ? Special when your scanners already have shown everything, it isn't Christoph Columbus or even the Vikings, who didn't even know where they are and happy they survived ... our colonizers have 1 - 2 000 000 000 people in the storage, just
NO ELERIUM too many col. planets, too few nebulas that BUG happens every 5th game or so ... even when I set nebulas to max . Settings Map IMMENSE , SPIRAL ... http://steamcommunity.com/sharedfiles/filedetails/?id=919971932 http://steamcommunity.com/sharedfiles/filedetails/?id=9199
... looks now more the game I really want to play. As for me a good game is to have fewer things that matter to organize and not that terrible game design, how it was, that you only will win, when you have hundreds of same planets and same space stations. But that is the problem still with Civ VI, Stellaris, MOO etc. Also hope that COLONIZATION will be changed in Crusade. As no game, has ever managed to recreate a somehow realistic colonization model
like all, I have seen as I wasn't very happy how GalCiv III was ... so make it more complex and kill everything, which means MASSES like hundreds of colonized planets, ships, mines, SPACESTATIONS etc. nobody cares about millions of things, but when you have 3-5 pieces , with name, background etc. you care about it, doesn't matter what it is ... but to keep you busy you need a lot of different things, which connects to each other. That is what makes a strategy g
Looking for the change of resources , always hated that dumbed down model of ... I have one of that resource and I could decide to build one tiny ship or the new death star with it ! (ideotic HOI, CIV, Stellaris and still Gal Civ model) SO HOPE THAT sentence mean something ... Resources accumulate (unlike in GalCiv III) and they result in a vibrant galaxy for your citizens to play in. And we should need LUXURY resources, if we want to have more inhabitant
Looks great and thank you for the infos ... Please have a look, if you could be friend with a third and fourth Tech Trading setup OPTION, as I and my brother still don't feel well with the TECH TRADING snowball system and that it ruins atm the unique tech trees from the civs ! At the moment we are only able to enjoy the game, when we turn off Tech Trading complete, so that we really have to decide what tech way we want to go, but when that option is disabled , not much is
[quote who="augustusjr" reply="6" id="3665264"] Really hate the starbase administrators!! I want to be able to turn off this feature. I play on the immense map. I use a lot of starbases. This sucks!! [/quote] Even I love them, I want an OPTION with: Disable - normal - fewer - rare I need them, as without Administrators I have the urge to bui
Is the version 1.02 a FULL Version ? As the civs don't show up in my game Thank you for the mod PS: Tried to use it for a MP game, so brother and I copied everything over to the vanilla directory ... but still no star trek civs
... so my brother and I bought all our missing DLCs with Update 2.0 AND just found out, that not all of them could be used for MP, even still no mod support for MP ! NO that isn't good , that is even a joke Please more care for MP possibilities ... AT LEAST FOR the new Gal CIV : Crusaders 1.) ALLOW Mods for MP Games, at the moment we copy everything into the original game and it works technical. Make it like in Civ VI , it really should the problem
Ooohh thank you , I really hate too much spacestations, it ruined all our MP games (brother and me) Does your mod use all DLC content also ? (Mega Events, Lost Treasures, Precursor) Thanks
Now I am back and bought all missing DLCs, as I stopped to play, because of that insane amount of starbases ... I really hate them ... ooohhh over 90 admins THAT IS STILL TOO much for me. I like the largest maps, as possible, but with the fewest habitable planets and rarest resources ... So does anyone know, where in the game files that value could be reduced, would be nice ! AND PLEASE DEVS, make an option in the setup to change that value, also to rare.
Hi there ... could you please make a version, which could be used in MP ! So it has to be placed here, I think ? ...\Documents\My Games\GalCiv3\Factions Would be nice, as we (3 Players) want to start a MP Game this Friday on a 180 maybe 240 hex map (exchanged the map data so we could use them in MP :-) Normal custom races (built with the ingame editor) work in MP, it is even enough that only the host have them ! GREAT WORK and thanks for doing it :
... the one you are building with the ingame editor, couldn't be used in MP ... does anyone know, where to copy them to use them in MP ?
... have to agree, when I implemented that 14 races from the Stardock winning contest , game was unplayable in MP. BUT WHAT IS WITH THAT "Ingame Editor" build races, they should be useable at least ? Anyway wish the DEVS teh best for their release and hope for a big success, wo it will be improved with hundreds ADDONs (not DLC's, I really hate that DLC business model)
As there are already not many Diplomatic possibilities, would prefer an addition to the Option TECHTRADING YES and NO I didn't like that TECHTRADING in any game, as it is abused from AI and humans ... and it even makes no sense. For me RESEARCH also means to prepare the whole infrastructure of that empire to manufacture that developed item or use this idea. SO TECHTRADING is somehow terrible ... in HOI 3 they implemented that idea that you
have entered the key into steam, but it vanished ... no where to see :-( atm ... will restart steam now YES that was it DOWNLOADING
Ahh and please tell us that WE ARE ALLOWED to use mods in MP, damn how I hate CIV V and BE to forbid that .. because I am playing only with my RL Friends and my brother, so we really want to shape it, how we enjoy it the most and that is SLOW :-) Wish you luck
Hi there, no I think, human Players wouldn't leave a game, when they have enough to do in their turn ... so the waiting time, that they could do anything, should be as short as possible. I am playing only with friends MP , so our MP games are somehow more COOP against AI, but not really coop ... everyone is looking to achieve as many Points as possible :-) The worst time is, when the AI is taking his turn ,,, special if we play Civilization V SO IT SHOULD B
I think the best game, how heroes should be is: DISTANT WORLDS but the problem there is, that after some time, you don't have any connection to them, as there are too many and many of them have not any function after some time ... So even I like that way, how it is implemented, I would change it, that an empire has somehow 4-10 heroes, who could be used for ANY Task I Need at that time ... so if I need all of them to go spying .. let do it ...<
... I think that techtrading should be changed , how it was, IT WAS TERRIBLE and it is terrible in Fallen Enchentress. What I would have in mind is : 1,) You only could TRADE Techs, where your empire has qualified to Research them 2.) There should be DIPLOMATS/HEROES in the game, which could be used for different tasks. BUT that Heroes should be able to DO ALL ... spying, politics, trading, science, military ... how many of that heroes you