Another suggestion would be to always color code the team names. For example, the names in the feed should be color coded so I instantly know what is happening to who. Additionally, the feed should include the same icon used in the black market. For example, I'd like to see "green -> dynamite -> red". A click on the event would pan to it. <img src="http://www.saraandstephane.com/files/Untitled.png" alt="" width="517" he
rockemsockemrobot
Just completed the tutorial, I'm really enjoying the game and concepts being explored here. Kudos to the dev team! I have two suggestions to throw out as my contribution. 1) I have difficulty with map awareness in this game. It's often quite difficult to identify which building belong to who, what each building is, and consequently, on a macro scale, what is going on. Many have suggested a minimap, but I will sugg
bump. I think it's very important to understand how prices are trending.
""" I think there should be an alternative where the OWT is not in the game and the game is decided at the end of a certain amount of time like 30 minutes. You would add the value of the stock market, the value of the resources, money in hand and subtract the debt, and then whoever has the most money wins. The OWT feels like a sledgehammer way to end the game. Soren should talk with Bruce Shelley who is an excellent game developer for some better ways to end the game. (I have
Age of Steam ( https://boardgamegeek.com/boardgame/4098/age-steam ) has a mechanic where the bigger the company, the more overhead. Makes sense, bigger organization -> more bureaucracy. But the game has to end eventually. A lot of board games have a fixed number of turns, I think a catch up mechanic could just lead to a longer game.