Reaa

Reaa

Joined Member # 6360314
0 Posts 6 Replies 33 Reputation

as long as its a offworld trading race scavenger is much better than scientist, assuming there is a carbon triangle(1+pip) or 2 adjacent with 2-3pips somewhere, which isnt always the case scientist only shine with large low pip patches and have some significant problems vs pirates and black market stuff

51 Replies 212,780 Views

problem with CEO difficulty is... early pirates, some bad luck, or just bad players can kill one pretty fast (=increasing his debt to unmanageable amounts) and then its no more a matter of cash to buy him out, but a matter of the ping. Whoever gets him has pretty much won since the extra claims are worth sooo much more good side is... youll probably never see a off world trading xD

4 Replies 4,262 Views

[quote quoting="post"] Science faction just feels too weak, the tutorial was by far the hardest and I've tried to play both skirmish maps and the campaign as science and they are way harder to play than any of the other races. The only thing I can think of (and this might be overpowered) is if you put a steel mill on an iron mine it generates the steal like normal and half of the amount of iron a normal iron mine would. [/quote] <p style

7 Replies 36,474 Views

thats how a offworld trading game looks like started building it at the 30' mark, selling excessive resources afterwards, starting the first rocket at 36' i would have won through other means aswell, but that graph shows how ridiculous it is PS: whats up with that stupid 3 posts per day limit :x?

18 Replies 69,068 Views