++n When you press Ctrl+N the AI was resetting difficulty level. Did you fix that? No, I still don't know what is causing that. When it was first reported, I looked into it, but it wasn't doing it for me in the debugger. I haven't actually gotten this to happen yet. It might help if someone told me exactly what settings they started out with, if they were starting up fresh or if they'd loaded a save game pr
ZzzombieBunny
When I try this all my ships just turn invisible.
Yes thats true, but don't you think good races need some sort of benefits too? Even if they take a loss at the start it should pay off in the long run atleast. And even if you are a good zealot, you have crappy bonuses any way. In a way, No. It should cost to be Good, being evil is always the easy way. Its what defines the universe, if you would suddenly start reaping benefits from morally good choices the universe would also al
The Good / Netral / Evil thing needs to be fixed, as said by many here on the forum. Being good shouldn't always be a kick in the pants. Like the underwater cities, if the you let them live they will contribute to the game in some other way. They could give you a boost in extreme planet colonization research for example. If you just killed them all you get nowhere, so evil should get the
Sequal? When you got sucha solid platform to work on as GalCiv2, is there really any point in even considering a sequal? Its like if Caesar would have said "Hey, lets rebuild Rome from scratch!" For most games expansions are rather shallow, but the GalCiv2 expansion add a lot of flavour and content that improve a already great game. As long as the expansions dont break the gameplay, I dont see any reason why I wouldnt want more. Twilight of the Arnor has some of the features iv