Frogboy, thanks very much for the outline of planned improvements for 2011. Very nice. I do hope that one relatively easy item could get on the list: improving the player's UI for purchasing, trading, and equipping items. Right now it is a nightmare compared to almost every other RPG game I've ever played (and I've been playing computer games since Pong). The major issues that I see in the equipment UI: 1. No way to see what a c
getloose
Re: the tiny ship launch window that shows small icons of ships in orbit: Allow player to shift-click a set of ships to launch. (A neat bonus would then be to be able to ctrl-click the luanch button to launch them as a fleet.)
Minor interface improvement: be consistent about where movement point info is displayed. Depending on whether you have a single ship or fleet selected, the info appears at different parts of the screen, in small typeface. The player should always be able to look at the same screenspace in the ship display to see the same info, regardless of whether he's looking at a single ship or fleet. In general, the ship display portion of the screen
When more than one transports are in a fleet or square, display the total amount of troops the fleet carries, just as it is displayed when you have just one in a square. Currently you must go to the manage/details screen for each individual ship to see how many they carry, and add the numbers in your head. Very clunky. Also would be nice to see how many troops each carries in the ship list.