When I got to the penultimate opponent in the Republican campaign, I was surprised to see it was Lincoln -- I'd expected him to be the last. This gave rise to a lurking suspicion about who the last "Republican" might be, and soon found out that I was right... it's Washington. What's the rationale for this? I understand the desire to include Washington in the game, but not why he should be included as a member of a party he didn't belong t
Sir Ocelot
I first got Galciv the week it came out, and played it for a couple weeks or so -- long enough to win a game with all AIs set to the highest level and to briefly hit #3 in the metaverse. At that point, though, I burned out and lost interest. A couple days back, though, I heard about the expansion and decided to try another round. It was a lot of fun for a while, but ended in a disappointing way that highlights a couple of minor problems with the AI -- and one very large one. (I'm sure others
Hearing Stellar Cartography mentioned reminds me: why is this a technology at all? We have the ability to determine the color of stars today; this isn't a futuristic technology by any means. If the AI has a comparable ability innate, why not just make it so that Stellar Cartography is always on from the beginning for the human player, too?
Argh... that one line in the middle paragraph should read in part, "...if I pick a neutral choice while I'm good, my reputation should fall a bit toward neutral, though not as much _as_ if I picked the evil choice." Obviously, picking neutral should never decrease alignment more than picking evil.
I just finished another game with a Saintly reputation, but this time, I didn't deserve it. Early on I made lots of good choices, but once my reputation hit 100, I started picking "neutral" choices whenever they appeared. Doing so didn't affect my reputation. This isn't how it should work. ("What have you done for us lately?" the people of the galaxy cry.) The better way would be to have each selection work to normalize your reputation towards its morality -- that is, if I pick a ne
Here two time-wasters I've encountered in the interface which would, I'm guessing, be relatively simple to fix. (If these have been mentioned, just count this as a second vote to address these issues.) 1) Launching constructors. Since I build a lot of these, and rarely stockpile them, it would be nice if it were an option to have them automatically launch out of orbit without the hassle of having the planet screen appear and launching them manually all the time. In the big, starbase
In case it's of interest to anyone, here's the little story of my fourth game overall, the first that's made it through to the metaverse. (This is only my second post here, so greetings to all, too.) --- Having just given up a game early with all AIs on bright difficulty -- the Altarians were out for my blood, and my prospects were looking very bleak -- I decided to start a new one on normal. Since I had been playing in small universes, playing a gigantic game and going fo
This is an interesting thread -- I just finished a game (gigantic galaxy, Normal intelligence for all) where I built perfectionist starbases (every possible upgrade), and I think it was a mistake on my part. The AI wasn't smart enough to take advantage of it, but I think it was a mistake nonetheless. There are three basic lines of upgrade with starbases -- since each of them requires separate investment, it's inappropriate to lump them all together too much. Yeah, a fully tricked-out