jesnell

jesnell

Joined Member # 6343198
0 Posts 3 Replies 18 Reputation

I'm pretty sure time series aren't the right solution for giving the spectators an idea of what's really going on. What matters when viewing a game aren't the long term series of absolute values, but the current state, the very short term relative trends, and event timings. Some of this information exists already in a central place, some is scattered around and often hidden behind tooltips, and some of it is not there at all. Examples of the missing things: How long before a p

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"Reveal map"-mode is clearly superior to the scanning game. But I do wonder if it needs a lot better onboarding. Is there anything in the single player game that prepares new players for reveal map? This is anecdotal, but I played a lot of quickmatches this weekend (45 according to the game, though surely that can't be right...). A huge percentage of them had the opponent founding with a D bond rating. Usually it'd be somebody playing their first or second multiplayer game, an

9 Replies 33,067 Views