*** RELEASED 3/1/2023 *** This patch focuses on stability issues that have been reported by the community across all platforms. Please let us know if you have any issues with it, or if there are issues you are running into that this patch didn't address. Fixes Can no longer use ESC to close tutorial popups, which broke progression Fixed issues with
DerekPaxton
*** RELEASED ON NEXT_VERSION 7/28/2022 *** Note: This update may affect mods as noted here: https://forums.offworldgame.com/513659/mod-issues-on-upcoming-patch-61580 Fixes fixed resources incorrectly diminishing to trace on Interdimensional fixed silicon/aluminum substitution not working for elites <
*** Released 3/22/2021 *** To access this build select the next_version branch from the beta tab in Steam. Fixes Fixed a hang starting Europa scenario 2 Fixed leaderboards times not offsetting by location starting hour Fixed chat messages appearing twice for clients in lobby games Fixed some invalid text on some terrain classes
*** OPT-IN *** Fixes Fixed null reference for lobbies on Epic Fixed mining building buttons not adjusting properly for the Show All Net Revenue option Fixed missing texture on map editor generation Fixed issue with starting lobby games Fixed issue with starting campaigns Fixed tutorials and scenarios not starting Fix for map editor Ceres c
Im not sure. I've asked Mohawk to check it out.
*** RELEASED *** Fixes Fixed lobby chat to show "[AI Player]" team change instead of "Unknown" Direct connection attempt if NAT fails, kick player from lobby (with informational popup) if both fail so game doesn't hang on start Fix for doubled observer text Toggle AI icon appropriately when players join/leave AI slots Fixed an issue where resto
*** UNRELEASED *** Fixes Fix lobby chat to show "[AI Player]" team change instead of "Unknown" Direct connection attempt if NAT fails, kick player from lobby (with informational popup) if both fail so game doesn't hang on start Fix for doubled observer text Fix to Toggle AI icon appropriately when players join/leave AI slots Fix an issue allowing players to build multiple times on a tile <li
[quote who="Mr. Smains3555" reply="25" id="3773650"] I had a VERY similar problem with Cities: Skylines, and they said the problem was with having the program Citrix Workspace installed on the same computer. Can't explain why that would be a problem, but uninstalling that program fixed my boot issues with both Cities: Skylines and OTC, so I hope it works for other people. [/quote] Thanks for this. We have heard that Citrix Workspace has caused problems for other player
*** RELEASED *** Fixes Fixed an issue with Europa terrain tiles in the map editor Fixed an issue with toolshop cost scaling in tooltips Fixed an issue where some objectives would be displayed on specific scenarios after a load/save
*** Released 10/9/2017 *** Patch 1.16.17762 adds 4k support and a large number of UI optimizations to Offworld Trading company. The team also continues to support the game with balance, stability and performance updates to continue to improve the game for all players. Balance Increased profit from Elite Pleasure Domes by +50% Retu
Features <span style="font-family: Arial; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; text-decoration: none; vertical-align: baseli
*** RELEASED 6/15/2017 *** Features <span style="font-size: 10.0pt; mso-fareast-font-family:
*** RELEASED 5/17/2017 *** Io added to rotation for Daily Challenge and Ranked Play Added Io University scripted tutorial Chinese Campaign Subsidy changed to extra starting shares Scientific HQs can use ice for building inputs Scientific HQs no longer have protection against EMPs and Power Surges Robotic HQs now need double electronics to upgrade Asynchronously loading audio to shorten load times
*** RELEASED 2/9/2017 *** UI Hold the X key to show net revenue of all buildings Balance Scavengers are immune to diminishing resources on Ceres Fixes Fixes for Dry Ice generation and the AI Fixed a memory leak Fixed an issue that could cause Mars to flash before the intro cinematic Fixed an issue that could caus
***RELEASED 8/11/2016*** Note: This update will break saves. You campaign progression and unlocks will be maintained, but saves in the middle of a game won't work. Features Added an option to Turn Off Unprofitable Buildings You can now speed up Daily Challenge games (if you want!) Balance Debt thresholds are higher in games with 5+ players Inc
*** RELEASED 06/10/2016 *** This patch adds better AI, UI enhancements and campaign rebalancing. Fixes Fix for if you only have a resume save game not showing up. Fixing replay auction problem Ranked match lost communications bug fix Fixing the Play and Beat Soren Achievements in Ranked Play Fixed an issue migrating hosts if the host drops out of a MP game</li
*** Released 5/25/2016 *** Changelog UI/campaign/adjacency bonus display: Added adjacency bonus display. Fixed some lobby issues for Use Real Maps. Improved AI. Added stock delay when on the verge of a majority buyout. Added a new Majority Buyout Vulnerable event. UI: Fixing missing building icons for Scientific versions of Chemical Refinery and Steel Mill.<
*** Released 5/12/2016*** This patch has one focus, fixing issues with Multiplayer matches. If you have been having any issues connecting in multiplayer games, or the game hanging when trying to start a multiplayer match, this is the patch for you. If you continue to see any issues starting multiplayer games please let us know. You can make a post in the support forum or just let us know in this thread and we will check it out. Thanks fo
*** RELEASED 5/5/2016 *** Offworld Trading Company released 1 week ago today and we are thrilled to be able to share it with all of you, and in the response from players. But release is only one stage and the team continues to listen to your feedback and update and improve the game. This is the first patch and it