Scavenger: I want to be directly next to a high and medium carbon. Shipping carbon too far costs too much fuel. Also try to avoid being in a tiny crater because then you run into fuel problems and lack of space. Robotic. Somewhere as close to aluminum and iron as possible. More is better. Expansive. On a large cluster of something for the earliest bonus to allow you to sell them and upgrade immediately. Not too important what resource, but aluminum is probably the most
indczn1
I believe this is already on the list of things to fix, but thanks for posting.
Emphatically disagree. It is way way too early to be calling for buffs/nerfs. It took quite a while to learn how to play scientific. Now its my favorite. IMO scientific really really good. The scientific boost allows you to completely ignore the underlying resource level, which is great because of the building bonuses. A cluster of a low gets a free mining buff as you attach the same building to one another. Not having to waste claims mining stuff is great. Fuel. alt
There is a 5 second delay every time one person buys your stock. There is no delay if all your stock has been purchased and someone buys you out, however.
Scientific is the hardest colony type to learn. Mechanically they are a bit different, since the desired resource locations are different than the other colonies. The map that the tutorial starts on is actually brutal for scientific. The resources arent clustered very well so there arent many good locations to throw down groups of buildings to really take advantage of the scientific perks. I gave it a shot on the map and managed to win, but I wouldn't say it was easy since I
Bumping This. I should be on later tonight ~10PM EST. Might be willing to play a game or answer some questions if anyone is around. Same for tomorrow.
For me, all of the special buildings (engineer/offworld) lag when opened. The hacker array is the worst however.
i don't have a timestamp, but early in the podcast that Island Dog just linked Soren goes over the state of the game and where its going. The game is very fun, and the UI is refined. Art, sound, etc will be done over time, although it's not that bad currently. Also balancing. http://www.gamerswithjobs.com/node/119798
Correct.
There are 2 problems which would arise from taking on debt like that. 1. The first founder would have massive advantage and could just buy everything to upgrade, driving prices to levels the other players couldnt afford. 2. You could buy resources for debt, then sell them for cash and use the cash to buy out other players. Neither situation is good. Keep in mind, you can't actually directly buy the "life support" resources. The shortage just gets bought aut
[quote who="Nelsormensch" reply="6" id="3521854"] [/quote] Scientific doesn't need more help, IMO. They are already quite strong when past the early game. At the start, try going double steel (next to each other for the bonus) and alum. Skip the hydrolysis and electrolosys. Sell other less important resources that you founded on and buy glass. Get to level 2 asap at which point worry about life support, power and/or patent. You'
[quote who="GeR-UsF" reply="3" id="3521619"] Can you make the answers bold instead of red? I can't read the red on the black-ish background. [e digicons]:)[/e] Edit: to clarify, I read them all by highlighting them, but for future reference, I think it might be better. [/quote] Will do.
[quote quoting="post"] I've played about 8 hours so far (according to Steam). Finished all four of the tutorials and play a handful of quick games against the AI. I probably won about 1/3 of those games against the AI, but it's usually a pretty close race in the end. I've played quite a bit of RTSs and economic cities builders like Anno. This actually feels like a delicious mix of both and I really like it. These notes are mostly on the things I found confusing, but generally
Yeah. They removed it in attempt to reduce the stacking effect of buying someone out.
There is a search that shows available games. you can find games and search with various filters.
I will do that. Thanks!
[quote who="Tigershawk" reply="7" id="3521241"] Thanks for the reply. So, does competitor A buying a bunch of my stock, drive up the price that competitor B has to pay, or maybe even more important, does me buying stock A, by itself, make the next block I buy more expensive? [/quote] There is a multiplier to a players stock for shares already bought. its 10% per purchased share, iirc. So buying someones stock makes it more expensive
[quote who="Tigershawk" reply="6" id="3521143"] I think the only question that came to my mind, was, how much are the engineering upgrades. Maybe that was somewhere, and I missed that too. [/quote] Added to the patent tab!
Thanks! You guys are awesome.
[quote who="Tigershawk" reply="4" id="3521079"] I said this on the reddit, but really good post. Even with the interviews, the "rules" blog post, and watching the gameplay, I still had questions. For example, how do you know you should shut off an iron mine. How much is it really costing to run it. Now I know, not that I can play this yet, but I'm pretending in my head. Give this guy Karma +. [/quote] Thanks! The resource c
Guaranteed to be completely inaccurate for campaign mode :)
Contains resource, building, and conversion costs for the various colony types. Helpful for understanding resource usage which drives the prices. https://docs.google.com/spreadsheets/d/1TTBSBI95C1vhax-jVFCCBu-kyWsnnoWqWvEGOOwvm1c/edit?usp=sharing Enjoy.
I guess ill hang out in irc://irc.freenode.org/offworld for the time being.Feel free to join and chat, and maybe play a game or 2. Edit: See below.
Anyone know of or use an IRC channel for offworld yet and would care to share? If not, is anyone else interested in one? I'd like to have a place for real time discussion and/or finding players to play against. Thanks.
I understand where youre coming from, since once all the stock is purchased, the game becomes a race to accumulate the lump sum to complete the buyout. What about requiring the buyout to happen on a timer one share at a time, like happens with selling your own stock?