I checked in a fix for #1 a few minutes ago, Soren's fixing #2 and the nuking unclaimed tiles. #3s on our list. Thanks for all the help! -Scott-
DeftMunky
I'm on 1 & 3. Soren - what's up with 2? :P -Scott-
I'm a big fan of how Hearthstone works when playing strangers and I hope that we have a chance to "emote" with strangers (or unlock it so you can hear them chat). -Scott-
Got it. Added to the list. Thanks!
The game will be available on Steam early-access on February 12th, so should be able to buy it then. I will ask around about the offworldgame.com payment system. -Scott-
Hi Jane, Thanks for writing down your thoughts! Keep them coming! It's excellent to hear what a new player thinks and you made some excellent points of things we need to change. -Scott-
Here's Soren's rules page: http://www.mohawkgames.com/2014/06/16/offworld-rules/ It may be a little out of date, but the basics haven't changed. I encourage you to watch the video on Soren's twitch account: http://www.twitch.tv/sorenjohnson/profile/past_broadcasts He does a good job of explaining the
I agree, this is a really cool idea.
Sorry I missed last night. I felt sick and went to bed early. I should have left a note here. :( -Scott-
Tuesday night throwdown tonight! I'll be online at 8pm! Be there!
Hi indczn, I profiled this on my machine and I haven't been able to reproduce the problem you've been describing exactly. We've had serious latency when playing multiplayer but it's been difficult to reproduce that situation on a single computer. In short, we're still looking into it but we don't have a fix that we're acting on. If it keeps happening to you (or other people), please post in this thread and let me know so that I can revisit it. Hopef
Looking into it now! Thanks for the update.
Bah. I totally blanked on this. I will add a recurring event in my calendar so I have less of an excuse. -Scott-
Hey Matt, Thanks for the feedback! There's a lot to process, but I'm going to touch on a few things that you mentioned: 9 - If you build iron mines next to steel mills (or they're connected by buildings/plots) then there is no shipping of the resource. It can save you a lot of fuel and energy to have buildings connected in that way. We need to have the interface reflect that "hey, this is a pretty smart place to put something" 3 - That close button
Hi! Thanks for the feedback! The tutorials are still in-progress and we're going to do a lot more work on them to try to make them teach the game well without being overly burdensome to the player. Please let us know any more feedback you have!
Alright, indczn had to bail so the 8pm game is off. I'm probably going to be away for the 9pm game, but you guys should still try to play. Let's try again next week and hope things go better! Please report back on how the 9pm game went.
indczn - I'm in your game - can you see me?
So, game tonight? I'd love to do 8pm because I go to bed early, but I'll do 9pm. My steam name is deftmunky.
Here are the rules that Soren posted for the game. They may be a little bit out of date, but the gist of it is there.
Hey Drew, Thanks for all the great feedback! I work with Jim on the UI and I agree a lot with what you said about understanding what you have and what others have. We have some ideas on how to address those concerns and hope to roll them out in the coming months. We agree that the game doesn't communicate with the player clearly enough about what's going on and we're working hard to make it as clear as possible. Thank you again!
I'd be happy to join in any mutliplayer games. 8pm on Tuesday sounds good. -Scott-
Excellent! Good to hear! Thank you!
I checked in a fix to selection. Please let me know if that addresses it. Thanks!
I'll check this out tomorrow. Thanks for letting us know! -Scott-
Here are the latest patch notes: https://forums.offworldgame.com/459757/page/1/ -Scott-